Potential Update Ideas (New Features)

Anything related to Hackers that doesn't fit in another forum
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Sibernetika
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Re: Potential Update Ideas

Postby Sibernetika » Mon Jan 16, 2017 6:05 am

Speed boosters for your cash and coin mines
tH15 T3x7 i5 ju57 h3re 70 4NИ0y y0u :mrgreen:
01000001 01101110 01100100 00100000 01110011 01101111 00100000 01110111 01100001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 00111011 00101001
send nudes

Sutopia
Posts: 171
Joined: Sat Dec 24, 2016 12:53 pm

Re: Potential Update Ideas

Postby Sutopia » Mon Jan 16, 2017 6:35 am

Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...

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[RECAP]
Posts: 157
Joined: Sat Oct 01, 2016 9:43 am
Location: KEPLER-186F [27.430290] [-40.781250]

Re: Potential Update Ideas

Postby [RECAP] » Tue Jan 17, 2017 4:56 am

Sutopia wrote:
Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.
Image

"I could have made you homeles.
I could have made you penniless.
I can pay people with tour AmEx or your bank account.
I am you."

Dan tetler

WE are the only security hole...

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Sibernetika
Posts: 399
Joined: Sat Oct 29, 2016 3:49 pm
Location: South Africa
Contact:

Re: Potential Update Ideas

Postby Sibernetika » Tue Jan 17, 2017 5:18 am

[RECAP] wrote:
Sutopia wrote:
Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times
tH15 T3x7 i5 ju57 h3re 70 4NИ0y y0u :mrgreen:
01000001 01101110 01100100 00100000 01110011 01101111 00100000 01110111 01100001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 00111011 00101001
send nudes

e1a00000
Posts: 245
Joined: Thu Dec 01, 2016 9:22 am

Re: Potential Update Ideas

Postby e1a00000 » Tue Jan 17, 2017 8:15 am

Sibernetika wrote:
[RECAP] wrote:
Sutopia wrote:You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times

I can see that's not gonna happen anytime soon. Too broken.

e1a00000
Posts: 245
Joined: Thu Dec 01, 2016 9:22 am

Re: Potential Update Ideas

Postby e1a00000 » Tue Jan 17, 2017 8:22 am

Sibernetika wrote:
[RECAP] wrote:
Sutopia wrote:You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times

I can see that's not gonna happen anytime soon. Too broken.

Sutopia
Posts: 171
Joined: Sat Dec 24, 2016 12:53 pm

Re: Potential Update Ideas

Postby Sutopia » Tue Jan 17, 2017 1:08 pm

Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .

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[RECAP]
Posts: 157
Joined: Sat Oct 01, 2016 9:43 am
Location: KEPLER-186F [27.430290] [-40.781250]

Re: Potential Update Ideas

Postby [RECAP] » Tue Jan 17, 2017 4:42 pm

Sutopia wrote:Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .


+1 for this one...


That blue thingy sure is powerfull at first but in higher levels...or mid levels like me...till that blue thiny reaches enemy node, they capture the black ice :/
Atleast make it something like this:

It takes 3 sec to charge but when charged it shoots ASAP...like how shocker does it...
Imagine it in black color.

And animation be like this:
Black ice sees an enemy node
It moves it's tentacles up!(takes time)
Then moves them down and when they touch they make an electrical blast to the enemy node.(like the shocker animation)
l
Image

"I could have made you homeles.
I could have made you penniless.
I can pay people with tour AmEx or your bank account.
I am you."

Dan tetler

WE are the only security hole...

nighangel
Posts: 20
Joined: Sun Dec 11, 2016 8:42 pm

Re: Potential Update Ideas

Postby nighangel » Thu Jan 19, 2017 10:24 pm

Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .


+1 for this one from me as well

Sutopia
Posts: 171
Joined: Sat Dec 24, 2016 12:53 pm

Re: Potential Update Ideas

Postby Sutopia » Thu Jan 19, 2017 11:30 pm

SCM and SCCM should be introduced to inhence late game stealth play.

SCCM : Stealth counter-countermeasures
Program : Dummy image
Ability : Cover stealth activity in 3 connections for an amount of time. Scanner scanning the effected node only take visibility of dummy image.
Idea : have you not watch spy movies?
Price : start from 200 bcoin, raise curve to be determined.
Compile time : 30 min
Disc space : 25
Install time : 1 sec
Image effective time : 4.5 sec + 0.5*level
Visibility : 97 , decreased by leveling
Side note : upon installing SCCM the scanner can capture the image spreaded in 3 connection, which means the scanner 6 connections away will be able to detect one installed at net connection. You can remove the image early, kinda like how kraken works.

SCM : Scout countermeasures ( you read that right)
Node : gap generator
Ability : hides node type and level within certain amount of connections.
Idea : red alert 2 allied building
Total level : 4
Connections covered : 1+ level
Price : 2 / 4 / 8 / 16 mil
Amount : limit at 1
Required core : to be determined
Side note : In stealth mode, hided nodes can be revealed with access "accessed" (one node away). Once brute force start, the "fog of war" fades away and show the entire network.
Side side note for developers: game dose not even load (reveal) the nodes when player is 2 connections away from covered nodes, requesting node type for revealing result in sure record of intrusion, prevents S/L sandbox hacks.


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