https://drive.google.com/file/d/1GqMYPj ... p=drivesdk
https://drive.google.com/file/d/13gEFY4 ... p=drivesdk
Bug. Network wasn't hacked, with lost of full money [RESOLVED]
Re: Bug. Network wasn't hacked, with lost of full money
Thanks for the screenshots! This is usually caused by a disparity between the set of instructions created for the re-player and the playback.
This difference is about a millisecond or so


A replay that has this issue can be spotted by reviewing the replay and watching what the attacker is currently selecting. This is indicated by a small glow around the node that the attacker is currently viewing. If this glow is affecting nodes that aren't captured yet, then this is where the player is - from their perspective - selecting captured nodes to install attack programs on.
In every case of a playback issue, the hack was performed successfully by the attacker, with the losses of resources/reputation being correct and the visual representation of what happened during the hack being inaccurate.
TLDR; The attack was successful, the replayer is wrong.
We will double check this though, just to be sure.

There are 10 types of people in the world. Those that can read binary, and those that cant.
Re: Bug. Network wasn't hacked, with lost of full money
Checked and confirmed as a replay issue. The hack was performed successfully, with the loot and Win Condition info shown at the end of the hack being correct.
There are 10 types of people in the world. Those that can read binary, and those that cant.