
Also wanted to make this post so you guys can share how you're implementing these AI into your network and your program load out and what your opinions on them are so far

The Squid has visibility costs which enable it to Wraith 2 nodes against a similarly levelled Scanner. The level of Squid you used wasn't stated, but if it's similar to the level of Hawk you mentioned then this might be your problemzqx wrote:Visibility ran out so fast I couldn't abort before the reboot. It takes waaaaay to long to install with the maxed out scanners I face, then the random targeting of nodes makes it worthless.
The Squid does have a random element to it, but it will intelligently ignore all non-security nodes, and will prioritise Code Gates, Sentries, Scanners, Turrets, Black ICE, and other Squid nodes first. It will also Wraith the closest node possible, and will only choose at random where there is more than one available target.zqx wrote:If it is "AI" shouldn't there be more "intelligence" to it's behavior than random chance?
While training programs are a great idea, getting the update out was an even better one! xD They may be added in for the future. Changing AI behaviour also sounds interesting, but for now at least, the AIs will perform in the same (albeit potentially random) manner for all levels.zqx wrote:Any chance we can get a "training scenario" for these like the other programs? Since AI is correlated to computing power, should their behavior be tied to core level or proximity somehow?
The initial design was intended for the Squid to be avoidable, kinda like your stereotypical guard in other stealth games, and something that you could sneak around while it's not looking in the right direction. That being said, there's certainly scope for adjustment in the future. Things such as tweaking the scan duration, sensitivity, and possibly even the movement speed between nodes are all possible, while keeping the behaviour as simple and as easy to understand as possible.HCX - DReaD wrote:How about making the AI Squid's scanning homing on nodes that has a stealth program being installed but reduce its scanning time to 1 sec? Or having 2 Squids emerge instead of one and keep the scanning time 3 secs and no homing.
It seems pretty easily dodged as of now, since stealth programs installs just around 1~2 secs and delete itself afterward, only exception is portal for 6 secs. As of now it seems only used against portal and abit of waiting game from putting accesses and/or wraiths.
Hmmm.. Although that means the Squid is not as attractive as the other 2 AIs tho... (maybe as a program it is more attractive)Luminaar wrote:The initial design was intended for the Squid to be avoidable, kinda like your stereotypical guard in other stealth games, and something that you could sneak around while it's not looking in the right direction. That being said, there's certainly scope for adjustment in the future. Things such as tweaking the scan duration, sensitivity, and possibly even the movement speed between nodes are all possible, while keeping the behaviour as simple and as easy to understand as possible.
The Squid node does suffer a bit in popularity. While Hawk and Beetle are super attractive due to being the only ranged attack/defence nodes, the Scanner already does has this effect! If the Scanner was a single node at a time affair, and the Squid scanned any node within 3 range, it would have been received a lot differently! The ratios between Brute Force/Hybrid/Stealth users might be similar to Hawk/Both/Squid users ...HCX - DReaD wrote:Hmmm.. Although that means the Squid is not as attractive as the other 2 AIs tho... (maybe as a program it is more attractive)
This also happens with the Scanner, which has no extra abilities in the brute force phase. Similar to the Scanner, the Squid also allows more connections than it has program slots. Maybe the Squid could be 3 programs / 4 connections too?HCX - DReaD wrote:But on Squid's side, it's only effective on Stealth Phase ... Not-as-fair-enough, as Brute Phase takes more than half the battle most of the time.
The design was intentionally kept simple, although there were quite a few suggestions to consider!HCX - DReaD wrote:Maybe add a utility for the Squid node to randomly stun captured nodes 3 connection within itself for x seconds in Brute Phase? Just another suggestion~