
Level 10 core network layout
- UnknownUser
- Posts: 4
- Joined: Mon Nov 20, 2017 6:23 pm
Level 10 core network layout
Hi, I recently upgraded my core to level 10 and upgraded my defences a bit and was wondering if someone has any tipps on my base or if there are major flaws, I would appreciate feedback thanks 

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Re: Level 10 core network layout
Going to throw in my two cents worth, so here goes.
I like the second scanner choke point, good AV on it, plus turrets, plus the high code gate. Also good choke points after the code gate, leading to your main generators/mixers/vaults.
Not too sure about all of those black ices at the front though. Whilst they do have a high firewall, once you are in, it would be very hard to stop against a highly upgraded shuriken, due to the five program slots it has.
I'm core 10 as well, level 44. I'll try and post up a screen shot of my network, so you can see where I am coming from.
I like the second scanner choke point, good AV on it, plus turrets, plus the high code gate. Also good choke points after the code gate, leading to your main generators/mixers/vaults.
Not too sure about all of those black ices at the front though. Whilst they do have a high firewall, once you are in, it would be very hard to stop against a highly upgraded shuriken, due to the five program slots it has.
I'm core 10 as well, level 44. I'll try and post up a screen shot of my network, so you can see where I am coming from.
Re: Level 10 core network layout
Here is my lvl 44 network.
Not too entirely sure what I'm trying to achieve at the rear end with the scanner and then two server farms. I'm currently reviewing it, so feel free to chip in with any suggestions.
Cheers,
Not too entirely sure what I'm trying to achieve at the rear end with the scanner and then two server farms. I'm currently reviewing it, so feel free to chip in with any suggestions.
Cheers,
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- UnknownUser
- Posts: 4
- Joined: Mon Nov 20, 2017 6:23 pm
Re: Level 10 core network layout
Danic wrote:Going to throw in my two cents worth, so here goes.
I like the second scanner choke point, good AV on it, plus turrets, plus the high code gate. Also good choke points after the code gate, leading to your main generators/mixers/vaults.
Not too sure about all of those black ices at the front though. Whilst they do have a high firewall, once you are in, it would be very hard to stop against a highly upgraded shuriken, due to the five program slots it has.
I'm core 10 as well, level 44. I'll try and post up a screen shot of my network, so you can see where I am coming from.
Thank you for the feedback

- UnknownUser
- Posts: 4
- Joined: Mon Nov 20, 2017 6:23 pm
Re: Level 10 core network layout
Danic wrote:Here is my lvl 44 network.
Not too entirely sure what I'm trying to achieve at the rear end with the scanner and then two server farms. I'm currently reviewing it, so feel free to chip in with any suggestions.
Cheers,
I do like that setup at the rear end, where the scanner will be one shot as soon as the sentry is lv 16 and the server farms at a sentry lv of 17. Also the core choke at the beginning should be quite tanky through the guardians which you are reinforcing ^^.But since you seem to lay worth on the bcoin mines you should probably playce them somewhere more in the back of your network. and the scanner at the beginning should be placed behind 2 code gates (the usual st-up) since it only has range until the firs CG. Except if you want to keep the BI there, at least move the scanner on the core. That way it will at least also have the second Cg in range. Hope I could help

Re: Level 10 core network layout
So I've made a few amendments, just need to upgrade my code gates, sentries and just keep working on my AV
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- UnknownUser
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- Joined: Mon Nov 20, 2017 6:23 pm
Re: Level 10 core network layout
Good idea you should be fine then ^^. Lets just hope no min-maxers find youDanic wrote:So I've made a few amendments, just need to upgrade my code gates, sentries and just keep working on my AV
