Hello there. As we know every defense has a different reaction time. Example : a Turret reacts instantaneously to an attack on the nearest node and the shots fired have no latency, compared to a Black Ice, which takes 2-3 seconds to charge up and then the actual attack takes 1 second to get to the target.
But what about the Sentry as well as white nodes with antivirus (so black ones in the end)? Why does it take time to charge up (1 second) since it's the weakest (in damage) node?
youtu.be/IEMdY9nuZBk
While I'm at it, how come some nodes, which have the antivirus, react differently? By this I mean why is there this:
youtu.be/8hOk1L1CfVs
The Scanner takes "much'' longer than the BI and the Sentry to attack.
Sentry reactivity time
Sentry reactivity time
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EDIT : I am actually leaving this Beta, good luck for the devs and have fun hacking!


EDIT : I am actually leaving this Beta, good luck for the devs and have fun hacking!
- Slombeeper
- Posts: 10
- Joined: Fri Dec 16, 2016 11:48 pm
Re: Sentry reactivity time
I have had the same thought here. My three turrets' antivirus attacks different. Two turrets shoot antivirus at the same time while the third waits an additional half second or so. What could be the problem?
I have a theory on why! When the node gets the antivirus, THATS when their attack timer is set. For example. If my turret is connected to a sentry and a scanner and the scanner has two additonal turrets on it. In this case, the turret attached to a sentry will attack different from the other two turrets because it recieved the antivirus program at a different time. This would explain why the other two turrets attack with antivirus at the same time, because the scanner spreads the antivirus to them at the same time! (Remember this is speculation but it makes alot of sense and could be true)
I have a theory on why! When the node gets the antivirus, THATS when their attack timer is set. For example. If my turret is connected to a sentry and a scanner and the scanner has two additonal turrets on it. In this case, the turret attached to a sentry will attack different from the other two turrets because it recieved the antivirus program at a different time. This would explain why the other two turrets attack with antivirus at the same time, because the scanner spreads the antivirus to them at the same time! (Remember this is speculation but it makes alot of sense and could be true)
CTRL+ALT+DELETE = (C+A+D-101) = 01001000 01100101 01101100 01101100 01101111


Re: Sentry reactivity time
Seriously. This thread is six months old. With out of date information.Slombeeper wrote:I have had the same thought here. My three turrets' antivirus attacks different. Two turrets shoot antivirus at the same time while the third waits an additional half second or so. What could be the problem?
I have a theory on why! When the node gets the antivirus, THATS when their attack timer is set. For example. If my turret is connected to a sentry and a scanner and the scanner has two additonal turrets on it. In this case, the scanner with a sentry will attack different from the other two because it recieved the antivirus program at a different time. This would explain why the other two turrets attack with antivirus at the same time, because the scanner spreads the antivirus to them at the same time! (Remember this is speculation but it makes alot of sense and could be true)
Why.
Silken
Level - 54
Reputation Status Update - Farming is Dead
Level - 54
Reputation Status Update - Farming is Dead

- Slombeeper
- Posts: 10
- Joined: Fri Dec 16, 2016 11:48 pm
Re: Sentry reactivity time
Silken wrote:Seriously. This thread is six months old. With out of date information.Slombeeper wrote:I have had the same thought here. My three turrets' antivirus attacks different. Two turrets shoot antivirus at the same time while the third waits an additional half second or so. What could be the problem?
I have a theory on why! When the node gets the antivirus, THATS when their attack timer is set. For example. If my turret is connected to a sentry and a scanner and the scanner has two additonal turrets on it. In this case, the scanner with a sentry will attack different from the other two because it recieved the antivirus program at a different time. This would explain why the other two turrets attack with antivirus at the same time, because the scanner spreads the antivirus to them at the same time! (Remember this is speculation but it makes alot of sense and could be true)
Why.
Oh wow I didn't see that XD.
But still, why do they attack at different times?
CTRL+ALT+DELETE = (C+A+D-101) = 01001000 01100101 01101100 01101100 01101111


Re: Sentry reactivity time
I think what you are seeing is the anti virus still spreading. Since one activates before the others, this would be spreading before the others. Otherwise anti virus attacks a node at the same time. The exception would be if a node has been taken and retaken.Slombeeper wrote:Silken wrote:Seriously. This thread is six months old. With out of date information.Slombeeper wrote:I have had the same thought here. My three turrets' antivirus attacks different. Two turrets shoot antivirus at the same time while the third waits an additional half second or so. What could be the problem?
I have a theory on why! When the node gets the antivirus, THATS when their attack timer is set. For example. If my turret is connected to a sentry and a scanner and the scanner has two additonal turrets on it. In this case, the scanner with a sentry will attack different from the other two because it recieved the antivirus program at a different time. This would explain why the other two turrets attack with antivirus at the same time, because the scanner spreads the antivirus to them at the same time! (Remember this is speculation but it makes alot of sense and could be true)
Why.
Oh wow I didn't see that XD.
But still, why do they attack at different times?
I have noticed a small discrepancy, however this is after a prolonged attacked. Anti virus do slightly get out of sync. But I think this is more to do with the fact the network 'warps' the travel line and they are not always exactly the same length. But it is so so small you can only really see it on a replay.
Sentry levels also affect the pulse speed of the antivirus spreading. You could also be seeing this I guess, if your Turrets have the antivirus from different sources.
Silken
Level - 54
Reputation Status Update - Farming is Dead
Level - 54
Reputation Status Update - Farming is Dead

- Slombeeper
- Posts: 10
- Joined: Fri Dec 16, 2016 11:48 pm
Re: Sentry reactivity time
Yea that makes sense. Thanks.Silken wrote:I think what you are seeing is the anti virus still spreading. Since one activates before the others, this would be spreading before the others. Otherwise anti virus attacks a node at the same time. The exception would be if a node has been taken and retaken.Slombeeper wrote:Silken wrote:
Seriously. This thread is six months old. With out of date information.
Why.
Oh wow I didn't see that XD.
But still, why do they attack at different times?
I have noticed a small discrepancy, however this is after a prolonged attacked. Anti virus do slightly get out of sync. But I think this is more to do with the fact the network 'warps' the travel line and they are not always exactly the same length. But it is so so small you can only really see it on a replay.
Sentry levels also affect the pulse speed of the antivirus spreading. You could also be seeing this I guess, if your Turrets have the antivirus from different sources.
CTRL+ALT+DELETE = (C+A+D-101) = 01001000 01100101 01101100 01101100 01101111

