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Re: Potential Update Ideas (New Features)

Posted: Mon Aug 14, 2017 9:41 am
by Sibernetika
Maybe another colour node thenI like cold but a tron like purple would be lovely too

Re: Potential Update Ideas (New Features)

Posted: Mon Aug 21, 2017 9:15 am
by Sibernetika
Stealth hacks on the core allows you to download a file that gets sold on the black market for random amounts of cash or bcoins depending on your level and or rep, at least a stealth hacks like that will be worth the resources

Re: Potential Update Ideas (New Features)

Posted: Tue Sep 05, 2017 9:01 pm
by Spadala
Build a second evolver, it may be avilable after a certain level, like 50 - 70

Re: Potential Update Ideas (New Features)

Posted: Wed Oct 04, 2017 11:22 am
by Alfatrion
When compiling new programs, then there are programs places on the queue. I would like this queue to have a button that pushes a set of programs to the top, so that I do not have to remove all application if I want to give priority to a couple programs. For example, one might need only a few programs for a daily challenge (say four access and one leech) and might hack a network for just to complete that challenge, while waiting for the main force to be compiled. I think this would enhance that game play.

Re: Potential Update Ideas (New Features)

Posted: Tue Oct 24, 2017 4:33 am
by Hell_Diguner
How about adding a 'lock icon' over the program slots of a node (hexagons in upper right corner when hacking) if you cannot install programs on that node?

Re: Potential Update Ideas (New Features)

Posted: Tue Oct 24, 2017 5:31 am
by TheLurkingRage
Hell_Diguner wrote:How about adding a 'lock icon' over the program slots of a node (hexagons in upper right corner when hacking) if you cannot install programs on that node?
Wouldn't it be pointless? I mean, the programs are already locked...

Re: Potential Update Ideas (New Features)

Posted: Tue Oct 24, 2017 9:51 pm
by SkyPort
Hello,

Not sure if someone has mentioned this before, but I strongly ask to be able to simulate your own network same like you simulate your friends networks.

It will be nice to taste your cooking before serving it to others ;)

Cheers!

Re: Potential Update Ideas (New Features)

Posted: Tue Oct 24, 2017 11:47 pm
by TheLurkingRage
SkyPort wrote:Hello,

Not sure if someone has mentioned this before, but I strongly ask to be able to simulate your own network same like you simulate your friends networks.

It will be nice to taste your cooking before serving it to others ;)

Cheers!
We've been asking for this since the beginning, but we've only gotten the ability to simulate others' network. It doesn't look like it'll happen, but you can test your own network with another account.

Re: Potential Update Ideas (New Features)

Posted: Wed Oct 25, 2017 2:53 am
by Hell_Diguner
TheLurkingRage wrote:
Hell_Diguner wrote:How about adding a 'lock icon' over the program slots of a node (hexagons in upper right corner when hacking) if you cannot install programs on that node?
Wouldn't it be pointless? I mean, the programs are already locked...
It would just be a visual indicator. I often see new players get confused about which nodes they can install programs on in the stealth phase, or get confused for a few seconds when a node they were about to install programs on is recaptured by the network.

Re: Potential Update Ideas (New Features)

Posted: Mon Nov 06, 2017 9:09 pm
by Alfatrion
I'm tempted to make this a new thread..

I got the "Server under maintenance, please try again in a few minutes" message, while I was in the middle of an hack. Whenever possible, I would like delay of seven minutes, so that hacks in progress could be finished. No new attacks should be allowed during this delay.