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Re: Potential Update Ideas

Posted: Mon Jan 16, 2017 6:05 am
by Sibernetika
Speed boosters for your cash and coin mines

Re: Potential Update Ideas

Posted: Mon Jan 16, 2017 6:35 am
by Sutopia
Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 4:56 am
by [RECAP]
Sutopia wrote:
Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 5:18 am
by Sibernetika
[RECAP] wrote:
Sutopia wrote:
Sibernetika wrote:Speed boosters for your cash and coin mines

You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 8:15 am
by e1a00000
Sibernetika wrote:
[RECAP] wrote:
Sutopia wrote:You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times

I can see that's not gonna happen anytime soon. Too broken.

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 8:22 am
by e1a00000
Sibernetika wrote:
[RECAP] wrote:
Sutopia wrote:You mean something like VIP?
Good idea...


I think he meant something like this:
Paying for example 20 credits and Doubles your server farm and b coin miner production for 24 hour.


Yep that.. They could make it the same as the 9sec times

I can see that's not gonna happen anytime soon. Too broken.

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 1:08 pm
by Sutopia
Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .

Re: Potential Update Ideas

Posted: Tue Jan 17, 2017 4:42 pm
by [RECAP]
Sutopia wrote:Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .


+1 for this one...


That blue thingy sure is powerfull at first but in higher levels...or mid levels like me...till that blue thiny reaches enemy node, they capture the black ice :/
Atleast make it something like this:

It takes 3 sec to charge but when charged it shoots ASAP...like how shocker does it...
Imagine it in black color.

And animation be like this:
Black ice sees an enemy node
It moves it's tentacles up!(takes time)
Then moves them down and when they touch they make an electrical blast to the enemy node.(like the shocker animation)
l

Re: Potential Update Ideas

Posted: Thu Jan 19, 2017 10:24 pm
by nighangel
Make black ICE stun-proof pls.
It's so expensive and long time to upgrade, but easily countered by shockers and blasters.
The charging phase gets disrupted easily, plus the very first ball takes 3.5+2 sec to reach intruder's node, just too long.
Making it stun-proof will make the time and money worth invest, and still remain things balanced for it's nature of slow shooting.

Or make a stun buffer for it.
For instance , LV1 gets 3 sec , each level +1sec
When stun occurs, they go into buffer first, leaving black ICE functional.
When buffer is full, it get stunned.
The buffer auto decrease the stun time stored, 1:1 real time or increase the speed by level .


+1 for this one from me as well

Re: Potential Update Ideas

Posted: Thu Jan 19, 2017 11:30 pm
by Sutopia
SCM and SCCM should be introduced to inhence late game stealth play.

SCCM : Stealth counter-countermeasures
Program : Dummy image
Ability : Cover stealth activity in 3 connections for an amount of time. Scanner scanning the effected node only take visibility of dummy image.
Idea : have you not watch spy movies?
Price : start from 200 bcoin, raise curve to be determined.
Compile time : 30 min
Disc space : 25
Install time : 1 sec
Image effective time : 4.5 sec + 0.5*level
Visibility : 97 , decreased by leveling
Side note : upon installing SCCM the scanner can capture the image spreaded in 3 connection, which means the scanner 6 connections away will be able to detect one installed at net connection. You can remove the image early, kinda like how kraken works.

SCM : Scout countermeasures ( you read that right)
Node : gap generator
Ability : hides node type and level within certain amount of connections.
Idea : red alert 2 allied building
Total level : 4
Connections covered : 1+ level
Price : 2 / 4 / 8 / 16 mil
Amount : limit at 1
Required core : to be determined
Side note : In stealth mode, hided nodes can be revealed with access "accessed" (one node away). Once brute force start, the "fog of war" fades away and show the entire network.
Side side note for developers: game dose not even load (reveal) the nodes when player is 2 connections away from covered nodes, requesting node type for revealing result in sure record of intrusion, prevents S/L sandbox hacks.