Jaystar wrote:M0ToR wrote:Copying here what I posted in the shorter compilation times request thread, as I think it could make the game more playable:
Instead of/in addition to shorter compilation times I'd be glad if there were a way to compile and store several batches of hacks, i.e. if databases were x3/x4 bigger at their current levels. This way you would wait longer for full compilation, but then you would have three-four shots in a row. Makes game/real-life timing more balanced.
To avoid hacking power increase by having a bigger arsenal there could still be a limit on how many programs you can take with you for a hack, e.g. RAM = 80, HDD = 320, you compile to HDD, then load a subset to RAM and go hack.
I really like this idea! It's brilliant. It's fair and it improves the gameplay without destroying the balance. So right now the library capacity is fair to tackle any network you desired in a single fight. But increasing the size of the "storage" capacity to 4 times the amount that you can compile and keep, makes the gameplay more flexible. Instead of 30 mins of waiting and play for 3, you can have 2 hours of waiting and play for 12 mins. This makes the game more enjoyable and playable.
To increase the capacity of the library, requires some other mechanics to work too. e.g. you need a staging area now to set the programs that you want to use in a single hack. Possibly have multiple hotkeys on what you want to bring without customising everysingle time.
Anything that reduces the wait time is a step in the right direction, coc recently added a feature similar to this where you can train double your troop capacity. However in my very limited experience it seems uncommon to find more than one player in a search that's worth hacking. Many times I have to search multiple times before I find someone I feel I can successfully hack that also has enough loot to be worth the wait. I try to scout and then build my programs so I can attempt harder networks.
In short just reduce the time it takes =D
I liked the idea of allowing the build threads to speed up program compilation because it gives the players flexibility and also encourages them to support the game by purchasing building threads without much new coding from a developer standpoint. It would also make a case for increasing the number of building threads players can purchase. More money for the company more hacking for the players.
I've got to go to the store and run a few errands so feel free to push this update through. A little copy and pasting a line or two here and there. I'll be back 30 min. =D