




Even if it’s only one week,Please avoid who success hacking and mark on hack list to attack back again
(without retrace)
As this player is only attacking you once every 2-3 days, it's well within the expected parameters. Please note that you are also permitted to attack a network that you have previously attacked.wooder27 wrote:Being attacked by the same person has completely ruined the gaming experience. Even if it’s only one week, please avoid who success hacking and mark on hack list to attack back again (without retrace)
Lum that would only be un-resonable if the retrace buttion gave you a number of hit that guy attacks rather than just one , I can confirm how iritating it is to get hit by the same guy over and over again yet I can never search him out and my hack logs in total give one retrace.Luminaar wrote:wooder27 wrote:
(Btw, it's unreasonable to prevent a player from attacking for a week, while you're wanting to continually attack them without the retrace option being available)
Retraces from the same player disappearing once a retrace has been used is by design for the moment. The reason for this is simple - the attacker has a 3 hour delay before having a chance at finding the same network, but there is no delay when using a retrace. As retraces can be kept for 7 days, we don't want to allow players to use a weeks worth of retraces against the same player in an hour!Mchief wrote:I can confirm how iritating it is to get hit by the same guy over and over again yet I can never search him out and my hack logs in total give one retrace.
Players are able to retrace once for each attack, as long as the retrace is made before a subsequent hack occurs. While I understand that this is not always possible due to factors such as time zones, varying length play sessions across players and people requiring more than 3 hours sleep a night etc, retribution against the same player can still be found via the search as you mentioned - for both the attacker and defender - instead of relying on a direct retrace. A retrace is not the only way of getting revenge.Mchief wrote:If a player hacks another player more than once the hacked player should have that many attempts at retribution. And the hacker should be expecting it.
If the search just gave you a list of all your possible tagets rather than just 5 I would say ok but even I have noticed that <insert player name here> can pop up many times after I have hit them .
Having different values for different previous attackers would be pretty arbitrary. While I can see why it's preferable against repeated attackers from a personal perspective, there's no logical reason why a previous attacker is prevented from looting the same as any other attacker.Mchief wrote:why not add a reduction to the amount of resources a player can grab on each attempt where more than two results in a significant decrease