Secof wrote:Hi there, I would like to ask. Last year ...
I'll attempt to answer as much of this as possible.
While it would be easy of me to say that it shows the strength of the original game, it's quite clear that at some point, the strength and originality of the base product needs expanding on somehow. Players have come up with a wide variety of ideas, some of which have already been implemented
. We truly do listen the requests of players - I'll squeeze a screenshot in below - and while we do reject a few of them for what we believe are good reasons (such as suggestions that would alienate players on low specification devices for example), we have remained open to the mass majority of requests.
(For integrity's sake, I must stress that this just a snapshot of player requested features, and is not a list of things that will definitely make it into the game.)
So ... last year! As you may (or may not!) know, the Trickster Arts team is a super small bunch of dedicated folks who, in the past year, have uprooted sticks and relocated cross-country as part of growing into and establishing the team they are now. This has truly been a difficult (yet amazing,) year for the tiny team.
As for the cyberwar, the team plan to be supporting Hackers for many years to come. (As well as bringing you some new super secret projects too!) We do spend a massive amount of hours with dealing with "unseen work" - we review every single case where a player reports a network for cheating, process a massive amount of network resets, extra name changes, reconnecting players who have new devices or have lost their networks, resolving issues where players have lost, didn't receive, (or are trying to scam!) credit purchases, just to name a few! During all that though, we have managed to add "smaller" additional features to the game in between all of the above (if you can count 16 languages as a small thing!) and will continue to keep improving the experience for players as we keep moving forward.
That being said, we know players want more control over chat, tougher challenges, hacker groups, new programs and nodes, more leaderboards and competition/tournaments, UI adjustments, and more! Regarding a future timeline, we pride ourself on our integrity, and do not want to promise any date that we don't believe we will be able to keep, simply to give you something you want to hear. We honestly do not know when we will be able to implement a specific feature, and there really aren't too many small features remaining that we would like to have implemented already, so while I know that's not really the answer you were looking for, it's the best I can give you for now.
Secof wrote:While I am here, although me and my friend are separated by only 6 levels and 70 rep points we cannot find each other on the world map. Can I ask also how is it determined who shows up in your world map?
Level and Reputation are the two largest factors when it comes to searching other players. Don't forget though, players who have received a successful hack in the last 3 hours won't show up as a search target. Neither will someone who is also online - I hope you're not looking for each other at the same time!