Pausing on hacks?

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e1a00000
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Pausing on hacks?

Postby e1a00000 » Wed May 17, 2017 3:58 pm

Because of the "I DID NOT CLICKED ON THAT GOD DAMN NODE, THE ONE BEHIND IT" issue. The game is not exactly great at node selection on a dense maelstrom.

happy days
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Re: Pausing on hacks?

Postby happy days » Wed May 17, 2017 5:16 pm

Pausing would make it to easy, I agree with the node selection issue it's really bad & the smaller the device the was it gets

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Crack69
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Re: Pausing on hacks?

Postby Crack69 » Wed May 17, 2017 5:17 pm

Well Maelstroms are made to be hard to navigate
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Taiwei
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Re: Pausing on hacks?

Postby Taiwei » Wed May 17, 2017 5:46 pm

Crack69 wrote:Well Maelstroms are made to be hard to navigate

True.
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Actually, you can join our discord, where questions will be answered with 24hours, here is the join link for you:

www.discord.me/hackersmobile

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PerseVerAnce
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Re: Pausing on hacks?

Postby PerseVerAnce » Wed May 17, 2017 9:13 pm

I think instead of selecting what you clicked, the game should select what you meant to click.

This could be done by collecting data regarding the times you selected a node, and then switched to another node without doing anything on that particular node. Combine that with the relative position of the nodes with respect to the camera, as well as the state of nodes that are directly connected to each node. Use them as features for deep learning, and thus using it to predict what node you meant to click.
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e1a00000
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Re: Pausing on hacks?

Postby e1a00000 » Thu May 18, 2017 12:14 am

PerseVerAnce wrote:I think instead of selecting what you clicked, the game should select what you meant to click.

This could be done by collecting data regarding the times you selected a node, and then switched to another node without doing anything on that particular node. Combine that with the relative position of the nodes with respect to the camera, as well as the state of nodes that are directly connected to each node. Use them as features for deep learning, and thus using it to predict what node you meant to click.

Wouldn't be that hard tbh. On click you have up to 3-4 possible nodes around the area at most, eliminating those not directly connected to a captured node, etc, and you get a pretty good chance.


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