Rep discussions (again)

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e1a00000
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Rep discussions (again)

Post by e1a00000 » Thu May 04, 2017 10:53 am

So I recently dropped from 2100 rep to 1500 rep. Day after day of dryland finally made me decide to give up staying high, as the sole reason I had 2100 rep was because I wanted to see how high I can go without actively climbing (not hitting solely for rep).
I was greeted with multiple high loot bases with easy defenses, bases with up to 2x the loot for 60-70% the difficulty. And the reward I was getting at 2000 rep was 1200 per 3 triangles, with the increased program cost to 3 triangle (instead of just looting) nullifying most of that gain.
The rep system is broken. Have always been broken. The reward mechanics is nowhere near being worth it. And even if it gets buffed, it won't fix the dry highland.

So here's the proposal: Separate search and rep. Search should be level based only. Rep reward mechanics should be altered to weekly/ monthly based on leaderboard position rather than a fixed amount. Hitting low rep player should not reward reputation, or reduced reputation (1 rep on 3 crowns, 2 crowns give no rep, etc). 2/5 of the world target should be rep/level based, while the rest would be randomized.

Taiwei
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Re: Rep discussions (again)

Post by Taiwei » Sat May 06, 2017 11:53 am

The iDea fnrep is that it is the skill level. If you are jus too good.at this game, and destroy everything in your wake, then it will become unfair for some people. Also if you are terrible at the game, and you find it difficult to win attacking a base, it will be unfair for them.
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GamerNeo
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Re: Rep discussions (again)

Post by GamerNeo » Sat May 06, 2017 4:06 pm

I like your idea. Hope they do it. "Sink or swim"

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Crack69
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Re: Rep discussions (again)

Post by Crack69 » Sat May 06, 2017 4:59 pm

I don't agree with the search engine based on lvl only. Too many people have Maelstrom with ridiculously high lvl sentries and core and everything else at lvl 1. Like NekrosStratia's "RepFarm". Lvl exclusive search would lock people like that with all the mid lvls locking everyone in that area to continuous hacking from people they'll never be able to hack back
I think that rep should have 50% weight as search factor. the others 50% should be lvl, and maybe some random bot nets (a.k.a static nets developed by the dev team or by player associates that can be hacked for steady income) sprayed across all difficulties
Last edited by Crack69 on Mon May 08, 2017 9:17 pm, edited 1 time in total.
Note:
Malicious hacking is called Cracking
Malicious hackers are called Crackers 8-) 8-)
Lvl: 43
Core: 12
Rep<100
Main offense: shuriken
Gate buster: blaster
Smurf: Crack69_
Join us on discord for tips and tricks: https://discord.me/hackersmobile

Luminaar
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Re: Rep discussions (again)

Post by Luminaar » Mon May 08, 2017 8:49 pm

I can't take credit for the RepFarm - that's NekrosStratia's handywork!

But yeah, having search based on Rep only wouldn't work, as players would (and have previously) dropped rep on purpose to feed on easier low level networks. Likewise, having Search based on Level wouldn't work, as there are overly strong bases compared to their relative level at low levels due to minmaxing, and overly weak bases compared to their relative level at higher levels due to a larger concentration of resource nodes. Same goes with having a search system based on Core level (CoC style core rushers get penalised.)

Alternative search methods, percentages, weightings, and all sorts of other statistics *are* being tested, and will hopefully be for the greater good :D
There are 10 types of people in the world. Those that can read binary, and those that cant.

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Crack69
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Re: Rep discussions (again)

Post by Crack69 » Mon May 08, 2017 9:19 pm

Luminaar wrote:I can't take credit for the RepFarm - that's NekrosStratia's handywork!

But yeah, having search based on Rep only wouldn't work, as players would (and have previously) dropped rep on purpose to feed on easier low level networks. Likewise, having Search based on Level wouldn't work, as there are overly strong bases compared to their relative level at low levels due to minmaxing, and overly weak bases compared to their relative level at higher levels due to a larger concentration of resource nodes. Same goes with having a search system based on Core level (CoC style core rushers get penalised.)

Alternative search methods, percentages, weightings, and all sorts of other statistics *are* being tested, and will hopefully be for the greater good :D
Sorry. Only recently noticed the error and forgot to correct. Done now
Note:
Malicious hacking is called Cracking
Malicious hackers are called Crackers 8-) 8-)
Lvl: 43
Core: 12
Rep<100
Main offense: shuriken
Gate buster: blaster
Smurf: Crack69_
Join us on discord for tips and tricks: https://discord.me/hackersmobile

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Sibernetika
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Re: Rep discussions (again)

Post by Sibernetika » Wed May 10, 2017 7:53 am

Due to min maxers there needs to be more requirements on the the core for upgrades, such as there needs to be so many turrets or stuff at this level before you can upgrade the core
tH15 T3x7 i5 ju57 h3re 70 4NИ0y y0u :mrgreen:
01000001 01101110 01100100 00100000 01110011 01101111 00100000 01110111 01100001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 00111011 00101001
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e1a00000
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Re: Rep discussions (again)

Post by e1a00000 » Fri May 12, 2017 12:18 pm

Crack69 wrote:I don't agree with the search engine based on lvl only. Too many people have Maelstrom with ridiculously high lvl sentries and core and everything else at lvl 1. Like NekrosStratia's "RepFarm". Lvl exclusive search would lock people like that with all the mid lvls locking everyone in that area to continuous hacking from people they'll never be able to hack back
I think that rep should have 50% weight as search factor. the others 50% should be lvl, and maybe some random bot nets (a.k.a static nets developed by the dev team or by player associates that can be hacked for steady income) sprayed across all difficulties
Rep playing with the search is notoriously bad as people rep dump all the time. And the ones who don't fight each other, often with very low reward regarding the difficulty. How level is calculated is an issue, and no algorithm can truly decide which two player is better. Penalizing people for being good is also bad. I appreciate the challenge, when I don't have a 200k bit quota to finish.

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