Re: /help/bug report
Posted: Mon Jan 20, 2020 2:15 am
You know that we know the level system isn't perfect. To quote Erric, "[Player Level is] currently the only usable quantity we have to define how strong a player is. We're looking to create a system that isn't exploitable in the same way as Hackers, Hearthstone, Clash Royale and other games are with regards to rank-dumping, while still providing a measure of advancement. We hope to prevent things like low-rep farming or suffering intentional losses in order to manipulate any systems that we put in place."TheLurkingRage wrote:... leveling system ...
"5 levels" is an arbitrary range, based somewhere in the middle of the factors that affect it. Getting quality gear early for a particular hero is somewhere on one side (especially Mage/Hunter + a few kiting skills,) while levelling up and having quests but no loot for a particular hero is somewhere on the other. 5 levels seems a sweet spot for the start of the game, but I wouldn't be surprised to see this extended slightly at later levels.TheLurkingRage wrote:I beat level 32 shards (highest in my range) with my Arcane Mage that I've had since 15+ levels ago. Why couldn't I get it done then?
As an RP Game, it's more akin to giving less XP to Heroes hunting easy battles in starter zones.TheLurkingRage wrote:It's just like working at any job irl and getting paid less for simply being more experienced
It didn't need overhauling, because orb rates are more resistant to changes in a Shard's layout compared to Glory, eg: Boom Farms. Your orb gain is only slightly under average, most likely due to a combination of running shards that are way under your level, and "losing some efficiency" while speed running through them (due to hidden/out of the way chests etc.)TheLurkingRage wrote:If the glory system got overhauled to make every shard a viable source of glory, then why can't it be the same for orbs?
If this is how it really is, I can see how wanting to be able to play (better) shards I can probably beat (and get 30/1500+ from) but not being able to is actually a minor annoyance. I am fortunate that I can play almost all 5 heroes at +5 level shards for very good reward efficiency, while being able to expend that income into Creator packs until I can make almost any shard I want.TheLurkingRage wrote: ↑Fri Jan 17, 2020 7:24 amMore and more players are level capping themselves knowing how progression really takes a nose dive the higher leveled you are and how it becomes increasingly harder to grind. If the glory system got overhauled to make every shard a viable source of glory, then why can't it be the same for orbs?
I've noticed in several of Lurking's streams he mentions opening chests and gaining 0 Orbs, and shard creators placing "too many" chests in relation to the difficulty of their shard. Obviously, a 50 shardstone realm with nothing in it but a start, an exit, and 3 chests probably shouldn't grant many Orbs, but could you demystify what determines chest loot tables for us?Luminaar wrote: ↑Mon Jan 20, 2020 4:55 amIt didn't need overhauling, because orb rates are more resistant to changes in a Shard's layout compared to Glory, eg: Boom Farms. Your orb gain is only slightly under average, most likely due to a combination of running shards that are way under your level, and "losing some efficiency" while speed running through them (due to hidden/out of the way chests etc.)
I'd save them up and use those orbs to open a bunch of creator packs at the start of the next season cuz yeah I'm not leveling up until there is no depreciation for orbs the higher level you are, and lmao it's great to be one of the birds you'll be hitting with one stone, tho I always tell people who spend money in the game to always go for the most expensive pack as not only have I done myself in the past for Hackers, but it also gives you the best bang for your buck and TA deserves it.MycroftHolmes wrote: ↑Mon Jan 20, 2020 7:41 amMy question to you, Lurking, is if you had an extra 7k orbs accumulated - as if every shard you completed since you were around level 15 gave you more Orbs than they did - what would you spend them on? You want your Hero level to remain at 27 (for season 3), so would you spend them on Creator packs?
I'm asking because I have been watching more of your livestreams (on YT archive) and feel like you have provided me with valuable information (not to mention entertainment) and so I would consider it worthwhile to gift your account some packs in-game to offset the "penalty" you incurred by leveling up beyond the "sweet spot" within the current system of shard access vs. reward.
But why treat it that way if it's not our XP it really sucks because intentionally capping out the orb gain per shard at 30 and reducing the amount of orbs you get from a lower level shard makes both doing higher level shards and lower level shards not worth it so you're stuck at this awkward middle. If you go higher, lower level shards become less worthwhile and there aren't many high level shards, so it works against itself. I think there should be incentive to play all shards for orbs as well not just glory. I really wanna know the backstory to capping orbs at 30, as that's an interesting choice considering the 5 orbs icon would at least be more fitting for a cap of 50.
Of course they do, that's why there are two birds! I always end up spending real money in free apps where I see value in it. I always start small and build up if I am still active within the game months or years down the road, whereas others may spend everything in a month or two then drop their contribution to 0. The best value is still going to be the best value no matter when you get it.TheLurkingRage wrote: ↑Fri Jan 24, 2020 12:56 am...lmao it's great to be one of the birds you'll be hitting with one stone, tho I always tell people who spend money in the game to always go for the most expensive pack as not only have I done myself in the past for Hackers, but it also gives you the best bang for your buck and TA deserves it.
They get to keep their position but now they can't advance any further unless they make non-farm shards. Vir quit the game around the time they introduced the 7-day cooldown, so you won't be seeing him around next season. Next season you won't be seeing any farmers on the leaderboard. Thanks for the packs! Imma save them up and open them at the start of next season, should make for a great livestream opening so many packs at once with my orbs as well and having so much stuff to work withMycroftHolmes wrote: ↑Fri Jan 24, 2020 7:10 amOnce I heard the in-game announcement that stars for farm shards will no longer count toward Top Builder ranking, I thought "great, now I can go back from rank 45 to the Top 30 or 20 where I started out". Then I see Vir is still #1 with 12k stars gained exclusively from farm shards. They have almost nothing else. I don't understand it. Help me out?