Cassiopeia wrote: ↑Mon Mar 16, 2020 6:02 pm
Did orb drop rates decrease recently?
... I've opened so many packs that are useless for me yet increase my player level. If I'm getting orb reduction because of that, it seems like a big design flaw.
So the quick answer is "no" the rates themselves haven't changed, but "yes" as your player level increases the shards you used to see 25+ orbs from will be giving you less and less the more levels you go up.
Recent changes to the game have been put in place I believe to encourage players to stop level-capping themselves and start creating higher level shards. Earning glory grants passive skills which technically force you to level up, even without opening packs. Higher level shards now "earn" more stars via multipliers based on their level. 3 stars on a level 9 shard adds 3 stars to the author's account, while 3 stars on a level 30 shard adds 9. Even a 2 star rating would earn them double the stars.
In theory, it is a fun way to gently let the player base know that, while it may be fun to play that same shard every week for 30 Orbs indefinitely, they never intended for shard growth to stagnate and eventually reach a 'soft-cap' that almost no one goes beyond.
Of course it takes time for these players who will be pushed up anywhere from 5-20 levels per month to produce this desired higher-level content, and in the meantime you will have a subpar recommended shard list no doubt.
Measures you can take to offset this 'penalty', as it must seem like to you now, are to stop buying Hero and Universal packs. Either save up your Orbs or buy Creator packs (and build some shards of your own with them, preferably ones that are challenging for you to clear and publish). Also, choose a favorite Hero class and - outside of quests - stick to it. In my experience 35 skill points on one hero levels you up a lot less than 20 skill points on all 5 heroes. And that hero begins to feel so powerful you won't want to play the other ones anymore anyway.
Eventually you'll see shard levels normalize, and you can go back to whatever way of playing feels best for you. On the other hand, if you weren't getting any good items - just XP - from spending your Orbs anyway, you could just play shards that are fun for the simple joy of playing, and not worry about the rewards at all.
If you come down to my level and try out mine, be sure to leave comments on what you think. If I don't implement suggestions into my current shards, I tend to keep the feedback in mind as I create new ones. So even if you aren't building shards, you are helping shape ones that others build.