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Re: MONOLISK - Suggestions -More Cards...

Posted: Mon Feb 10, 2020 7:47 pm
by Shiznitts
I suggest more cards types.

I go into a long ramble so be prepared...

What if there were NPCs that can be ‘rescued’ to help fight or heal you... yadda yadda... or what if there were buildings (or alternative decorations) that took up multiple spaces but provided certain buffs or rewards or even enemy spawns... yadda yadda...
These NPCs and buildings could both be new card types with different rarities and values.

Another thing is messaging... no one can talk to anyone at all unless it’s through comments or signs... PMs or chat rooms would be great!

And how about some new heroes/maps/skills/equipment/creatures. I could easily come up with all this for free within a few days... but I don’t know how to do the technical side of anything. There’s currently no yellow or orange colors, and I know they’re ugly colors but one could be a “Plateau”, “Mineshaft”, and “Volcano” and the “Gunslinger” or something... you get it...
The other could be a “Shore”, “Ruins”, and “Jungle” and the “Valkyrie” or something... you get it... seriously these ideas would allow for a good number of new cards to be introduced, which allows for more variety, new things to do, and more $money$ to be spent. Just saying. Free ideas, all worthy of being updates. I love this game but I’ve seen it all... you know what I mean? Even the most creative of maps can only get so creative right now.

But if we got to climb an Orc Stronghold that had Huts that guarded and buffed Goblins and an Orc Shrine that further buffed the 6 Orc Guards and the Chieftain gathered around it...All to rescue the Priestess locked in her cage who can heal you if you manage to unlock it before they destroy you....giving you a few extra orbs for compensation... now that would be a different kinda map then the usual dungeon run with a fun little story written on signs.

Re: MONOLISK - Suggestions -More Cards...

Posted: Tue Feb 11, 2020 12:49 pm
by Luminaar
Shiznitts wrote:I suggest more cards types. I go into a long ramble so be prepared...
We're used to long lists, don't worry!
Shiznitts wrote:What if there were NPCs...
NPC's are being considered for the future. :)
Shiznitts wrote:What if there were buildings (or alternative decorations) that took up multiple spaces but provided certain buffs or rewards or even enemy spawns...
Buildings have been considered previously. Both "taking up multiple spaces" and "height-related issues" are the main reasons this doesn't exist, at least for now. We do want to add bigger and badder stuff such as monsters in the future. Single space buffs/decorations are certainly a possibility, but enemy spawns are unlikely due to glory farming/killstreaking etc.
Shiznitts wrote:Another thing is messaging... no one can talk to anyone at all unless it’s through comments or signs...
This is intentional. Dealing with unwanted messages in Hackers already takes up a decent chunk of time - we'd rather spend this time on developing new stuff!
Shiznitts wrote:And how about some new heroes/maps/skills/equipment/creatures.
We've got tons of great ideas! The development, implementation, animation, programming and other technicals is time consuming, but if we substitute "heroes" for "subclasses", then we have all of them on the way!
Shiznitts wrote:But if we got to climb an Orc Stronghold [...] All to rescue the Priestess locked in her cage [...] now that would be a different kinda map then the usual dungeon run with a fun little story written on signs.
We hope you'll enjoy what we have in store for MONOLISK! We'll be adding new story creating tools in the very near future. :D

Re: MONOLISK - Suggestions -More Cards...

Posted: Fri Feb 14, 2020 3:17 am
by TheLurkingRage
Luminaar wrote:
Tue Feb 11, 2020 12:49 pm
enemy spawns are unlikely due to glory farming/killstreaking etc.
But enemy spawns that aren't infinite and require you to "fill" the spawn up with your mobs wouldn't be a problem. An enemy spawn that you can destroy before it spawns all creatures it was filled up with would be cool. That way say, if it spawns mobs in order they were filled, and a boss mob is meant to show up at the end, you can destroy the spawn to prevent its appearance. This would certainly be cool. Kinda like Spider eggs, really lol.

Re: MONOLISK - Suggestions -More Cards...

Posted: Fri Feb 14, 2020 10:28 pm
by Luminaar
TheLurkingRage wrote:
Fri Feb 14, 2020 3:17 am
But enemy spawns that aren't infinite and require you to "fill" the spawn up with your mobs wouldn't be a problem. An enemy spawn that you can destroy before it spawns all creatures it was filled up with would be cool. That way say, if it spawns mobs in order they were filled, and a boss mob is meant to show up at the end, you can destroy the spawn to prevent its appearance. This would certainly be cool. Kinda like Spider eggs, really lol
I should've specified infinite spawners, as well as alternative units for spider farm replacements. They're too good of a meme now to taint it with the likes of Orc farms. :P

"Container-esqe" ideas were floated early on in the alpha - coffins that you place an undead in while giving it a buff, dirt mounds that you put insects in etc. Spider nests side-stepped the UI (and other) issues that came with some of the early ideas, but I personally hope to see some of the more cool and fun ideas implemented down the line. :)