Overall, I like a lot of the new content. The new monster and new things you can add to some shards. I think, however, there was still a big oversight when it came to some melee hero survivability. Warrior seems to be okay still. Here are a couple of suggestions to make the Shadow and Artificer heroes more viable in most shards players make:
Shadow: if an enemy is Blinded and you Dodge their attack, damage should be reduced to 0. When players make shards where you have to fight 10+ Skeletal Giants at once, you currently still take damage and die even though it seems that the combo of Blind+Dodge should make this challenge possible.
Artificer: change the functionality of Augrmnted Fists to something like: "Has a 30% chance to give 1 charge to all abilities when you reflect damage." You essentially gave this functionality to Warriors in the update, but Artificers needed it a lot more. Like, a billion times more. This will allow Artificers to get their one and only heal back up. Your Reflect Armor set is fun, but it comes at huge costs. Ranged units kill off Reflect Artificers pretty fast. Since Augmented Fists was designed to go with the Reflect Armor set but currently provides poor synergy with it, the proposed change would be great.
Oh, and why do ranged enemy units not take reflect damage still?