Crack69 wrote:Taiwei wrote:Crack69 wrote:You're right they are too weak also I think they should take at least 10 storage. Why? Because they MULTIPLY! Here's my motto:"if one worm isn't enough don't use any!" I've seen way too many people with 2+worms and that's just sad. Just place one on the netConnection from which you start off(usually I start from the deepest one) and almost ALWAYS start with 2 beams and my (only) worm. 2 beams to capture nodes at a decent rate and leave any leftover nodes to the worms. Then the worms will keep up with your hacking as long as you remember to leave a open program slot AFTER you're done with that node not WHILE trying to break though a choke point!
Worms are only (somewhat)effective against badly designed Maelstrom type bases that lack a sufficiently strong sentry and that have high lvl resource production buildings.
Hope I'm not sounding desperate here. Just trying to help clear things out
... Crack69 is a level 27 with a OP network.
example of badly designed Maelstrom, three turrets connected to core, two black ICE connected to all turrets. just used a worm and a protector and destroyed everything.
See? Crack to hacks people. Gets money. Then people retrace. Fail. Then Crack69 hacks them again. Very angry. Retrace. Fail. More money. That's how you level up?