How vulnerably can a network be designed

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theintelligentboy
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How vulnerably can a network be designed

Post by theintelligentboy » Wed Nov 02, 2016 5:41 pm

Watch this hack, and more importantly look at that such easy topology to break through.

So, how many misconfiguration can you see? ;)

youtu.be/TpZ61wm8YAk

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Lily
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Re: How vulnerably can a network be designed

Post by Lily » Wed Nov 02, 2016 7:03 pm

Kraken says hi.
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theintelligentboy
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Re: How vulnerably can a network be designed

Post by theintelligentboy » Thu Nov 03, 2016 12:38 am

Lily wrote:Kraken says hi.
:roll:

There wasn't any Kraken :lol:
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Bumbledolt
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Re: How vulnerably can a network be designed

Post by Bumbledolt » Thu Nov 03, 2016 10:51 am

theintelligentboy wrote:Watch this hack, and more importantly look at that such easy topology to break through.

So, how many misconfiguration can you see? ;)

youtu.be/TpZ61wm8YAk
Nothing new i see like hundreds of these misconfigured network at the rep bracket you are sitting.
Get at 0 rep and try to get to my resources i bet you might not get through.
There's no place like 127.0.0.1
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Farming 0-200

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K.I.L.L.J.O.Y
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Re: How vulnerably can a network be designed

Post by K.I.L.L.J.O.Y » Fri Nov 04, 2016 3:32 am

i can see that whoever built that architecture missed a few steps XD first off the 3 entry points should be on one end where all the security be rearranged to protect the assets and the core and not be spread like butter all over the place

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theintelligentboy
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Re: How vulnerably can a network be designed

Post by theintelligentboy » Fri Nov 04, 2016 9:54 pm

K.I.L.L.J.O.Y wrote:i can see that whoever built that architecture missed a few steps XD first off the 3 entry points should be on one end where all the security be rearranged to protect the assets and the core and not be spread like butter all over the place
Exactly, that guy placed 2 codegates on two netConnections :D and the Guardian to protect just a sentry. :P
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theintelligentboy
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Re: How vulnerably can a network be designed

Post by theintelligentboy » Fri Nov 04, 2016 9:55 pm

Bumbledolt wrote:
theintelligentboy wrote:Watch this hack, and more importantly look at that such easy topology to break through.

So, how many misconfiguration can you see? ;)

youtu.be/TpZ61wm8YAk
Nothing new i see like hundreds of these misconfigured network at the rep bracket you are sitting.
Get at 0 rep and try to get to my resources i bet you might not get through.
Is there anything strange that happens when the Reputation is ground 0? :shock:
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Silken
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Re: How vulnerably can a network be designed

Post by Silken » Fri Nov 04, 2016 11:02 pm

theintelligentboy wrote:
Is there anything strange that happens when the Reputation is ground 0? :shock:
Yes and No.

In this game there are bases/networks where people have stopped playing, their rep falls to below 100 and their resources are always full because no-one collection them. These people generally don't show up in searches. But if you go low enough you can find them. Added to that there are a number of people that farm these bases, so they end up farming each other as well. It's very profitable.

It general, in these types of games, you also get people who create lots of bases on different devices. One is there main, and the rest farms. I.e just full of unprotected resources. In other games like CoC you have a zero club where all these bases are. Not really seen it that much in this game due to its age. But it will probably happen.

Personally I like reputation between 400-600. The game is new, going up to high to early is a mistake.
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Reputation Status Update - Farming is Dead :o

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theintelligentboy
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Re: How vulnerably can a network be designed

Post by theintelligentboy » Thu Nov 10, 2016 8:35 pm

Silken wrote:
theintelligentboy wrote:
Is there anything strange that happens when the Reputation is ground 0? :shock:
Yes and No.

In this game there are bases/networks where people have stopped playing, their rep falls to below 100 and their resources are always full because no-one collection them. These people generally don't show up in searches. But if you go low enough you can find them. Added to that there are a number of people that farm these bases, so they end up farming each other as well. It's very profitable.

It general, in these types of games, you also get people who create lots of bases on different devices. One is there main, and the rest farms. I.e just full of unprotected resources. In other games like CoC you have a zero club where all these bases are. Not really seen it that much in this game due to its age. But it will probably happen.

Personally I like reputation between 400-600. The game is new, going up to high to early is a mistake.


Ow. But how do they find their farms, as there's only algorithm option to get new targets? Don't these farms get mixed up with other inactive networks?
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That Blue Seed
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Re: How vulnerably can a network be designed

Post by That Blue Seed » Sat Apr 01, 2017 11:22 am

The user had a wrong use of defensive nodes...

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