The thing is I'm actually below his level (21). My hunt zone is up till 30. I've had people using 5 wraith on my upgrading base and still lose. I used a similar design and saw the same thing. I've attacked multiple bases and this is based off my observation of good ones. Shocker got nerfed heavily. They used to be OP though.legal wrote:for one at his level he does not have a true choke point as he can not do enough damage to instantly take down the scanner. ice wall then protector bam thru it you are trying to make it sound more complicated than it actually is. Only a moron will spam ice wall on a choke point. and it is ice wall not ice shield. Second at his level micro managing his network is not that hard. Again direct you back to my first sentence. If you are struggling then protector away and you will not have to worry about anything for a while and ti slows down the damage drastically. You can also just use a shocker and it stops everything. So yeah not as complicated as you went on for ever on about. from the sounds of it you will not fair well at upper levels when there are 34 nodes to control. Stop trying to make this game seem harder than it actually is.e1a00000 wrote:Got on my laptop so I can give you a proper guideline
By not linking the chokepoint defense (in your case 2 turret and 1 ICE, same principle applies to other chokes and guardian choke) assuming none got wraith'd, it is extremely costly (in terms of shield, shock, etc) to get through since the risk of carry over damage that retakes the node. Not until there is a single defense left that the threat subsides (2 turrets for example is still a big threat). However, by linking them together, you effectively allows the attacker to take only 1 node and continue. He can take a turret, and either shuriken or beam to take care of the choke, at this point he wouldn't care if the scanner got taken back. At this point your choke is basically over.
You overcome this by not directly linking the defense of a choke together. There's a wide range of things you can do, like linking them with some stronger defensive node in the back (not really advised, as the previous statement applies - I can beam the turret, take the back line and continue back).
So that's where the guardian and the evolver here comes to play. With sufficient antivirus, those thing are dangerous. Your linking should be so that guardian takes priority over evolver as it's tankier. The attacker have two option: Drop at least 3 beams/shurikens in hope to out damage the defenses or to drop a shield. At the same time he have to micro manage the scanner as the turret have very low advantage. The guardian itself is another incredibly strong choke, as well as the evolver (I'd suggest you hooking the evolver to all three turret - probably the one in the back first to spread the damage and ease the tension on the choke - or the other way to slow down the attacker - the previous one force him to micro manage even more). Micro management is hard, if not impossible, especially since you need to put 2 shield down at 2 points at the same time (!). The key here is to force micro management. A skilled attacker would make sure the scanner have enough shield before adding a shield and several beam to his turret as it minimize risk and micro management. But either way, you are burning a lot of shields and program. This might be less relevant later on, but on early levels, and maybe mid range where pg count is still fairly limited: Count the shields. If the attacker runs out of ICE shield, while you have a choke point designed so that it requires a shield, he/she is already lost. It matters if a choke (small or large) needs 1, or 2, or borderline 2 shield. Borderline is bad for you and good for the attacker: for chokepoint every second matters. Every second could mean the difference of the shield you need. If you can make a three way chokepoint that is just enough that they requires a shield, adding another, say, library with AV to that choke probably isn't going to be helpful. Instead, move it somewhere else, that might force another shield.
And I'm doing fairly fine at the game thank you very much. I've had multiple people way ahead failing to take down my upgrading base while I trace back and wipe them out. But as you can guess my problem: I heavily over engineer everything.