RigrmRtis wrote: e1a00000 wrote: RigrmRtis wrote:
I finally got another kraken attempt this morning. I think moving the one code gate up front is dissuading attacks. I think one of the fun things about the previous designs is that they looked more vulnerable than they were due to my level which attracted more attempts.
I've redesigned my network a bit because of this video. Moved my second ice off that turret and have two turrets backing up that first turret. Redid the front area a little. But one ice up there isn't great. I need my 4th turret.
I noticed that my sentries don't have link priority over my ices/turrets any more. That was important to me. Why is that? Is it because they now have open links making them less important?
I'd hit that. With beams. Your scanner choke is not very intimidating. I'd shield beam, and depend on the linking, either beam the black node or shuriken shield the turret. And... your choke is gone.
Also rework your black ice. It' extremely vunerable to a two way distraction hit. I'd beam both the evolver and mixer down, and depends on which one gets shot at, deploy 3 beam on the other. Cheap, efficient and fast.
The scanner choke works pretty well so far.
I've just been posting Kraken attempts. I haven't been posting the beam failures. There's plenty of those. I just don't think they're as fun to watch. I'm not trying to stop you from 'pwning' any particular portion of my network. I'm just trying to slow you down. No particular portion is meant to be impenetrable like you seem to be implying. I'm just running you out of programs and/or time. Even the one successful attempt didn't get my core.
So, thank you for your constructive feedback. I've found it very valuable. :p
Just some 2cents from a frequent raider. Tbh if I were to attack you, I'd avoid the core even if you leave it at the entrance, I tend to get too much rep.
Leaving it tactically also serves as a small delay/choke while deterring kraken. My base also don't get a lot of attackers. Most of them fails. I find that funny though, since alot were revenge hits. Had a 27 failing so hard despite wraithing 2 gates and 3 turrets (my scanner is on upgrade):D
Had the pleasure of doubling his pain by tracing back and stealing another 100k just now
and 2 of my defenses is even on upgrade.
People tend to under estimate beams at lower. And abuse worms despite worms being probably the last thing I want to use due to slow clone and weakness to chokes.
You might wanna try a messed up net tactic though. Those are the most annoying one to down as they requires tons of micro management and plannings. Could really screw an attacker over.
I'm on level 20 too btw. Hitting up till 29-30 though, with a decent success rate.