Xlaus wrote:Ok I am pretty new to the game and I just need help on my Base...I don't really understand the basics very well as well
First off, welcome to the forums, we're glad to add another to our ranks. You're already a better player than probably 90% of the playerbase because you weren't afraid to ask for help.
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Xlaus wrote:Please tell me if theres anything wrong or anything I need to change..I am tired of being hacked by people 10 times a day.
What you'll probably want to do is pick a node that can make many connections (at least 4), has few program slots (no more than 4) and has a low firewall, that node is going to be your choke point. Scanners and guardians are both very good choices for choke points because they have low firewalls and can make 1 more connection than they have program slots. Multiple connections means more defenses adjacent to it and that means more firepower! A low number of program slots prevents the attacker from properly securing a foothold there, usually the first slot will go to an ice wall and the other 2 will likely go to beam cannons (although shuriken aren't as bad of an idea here as you might think). But if this were a sentry instead of a scanner then there'd be room for a third beam cannon raising damage output by 50% and decreasing the amount of time for them to break through by 33%. Firewall is like hit points or health (and strength is damage per second), it determines how much damage is needed to capture that node, by having a low firewall node next to all your defenses you'll be able to quickly recapture it if/when it becomes infected. Make your chosen node (for you I recommend your scanner) the only way into the rest of your network so the attacker has to come through there. The idea is to fight back and forth over the node for as long as possible and while the attacker will almost certainly break through that node eventually, they'll have expended precious time and programs to doing so. Remember, time is on your side and they have a finite library capacity so every time you recapture that choke point node, not only will they have to retake it but they'll also need to replace any programs that they lost with it. Anything that wastes the attacker's time and programs is something to at least be considered. For you it'll be fairly straight forward setting up your choke point as you only have 3 security nodes (sentries don't count for this) so connect the 2 turrets and the black ice to the scanner. Because it won't take the attacker long to reach the choke point you'll need to have a sentry nearby so that antivirus will be on all 3 of those defensive nodes before the attacker takes the scanner. Choke points heavily rely on keeping your defenses maxed out to decrease the amount of time it takes to destroy their ice walls and retake the node (higher security node strength values) while also increasing the amount of time it takes to capture one of your nodes (higher security node firewall values). At your level the average attacker will probably break through after having lost and retaken the scanner at least twice but that depends on how fast they are at replacing their ice walls.
For the back end of your base (core and resources) there's 2 ways you can go about setting it up, either make a giant cluster or multiple branches or strands that are as long as possible. The former relies on your sentries (at least one of them) being maxed out to be effective so that your antivirus can fight back. This generally allows attackers to gain total control of the back end of your network faster but if they don't have many programs left (ice walls in particular) then you'll be able to maintain control fairly easily. Depending on how it is set up it can be made effective against worms too which is really important early on in the game when many players turn to worms to make up for low library capacity. The second of these is to make long strings or branches that can take a while to push through; however, this is extremely susceptible to worms if they are given enough time to eat their way through your resources. Most players will opt for the latter because to have enough connections for the cluster to work properly you pretty much need your core connected into it which becomes more and more dangerous as krakens begin popping up (krakens attack straight for your core and once they take it they will attack all nodes adjacent to it).
Here are some layouts that I put together:
Moving one of the sentries into the resource web might be a good idea, up to you.
The only thing different between them is the rear end of the base. I know I spent a lot of time on it but it's actually really important at low levels before you get access to more defenses.
Luminaar wrote:* Build a Code Gate! Core level 4 lets you buy a fantastic defensive node.
This times 1000! A code gate, even if it's only level 1 will deter many not most attackers at your level until they can get battering rams. Just make sure that the enemy can't avoid any of them to get what they want because a common noobie mistake is to split them up so one or more can be avoided entirely (think circuits, you want them in series not in parallel). Code gates really help slow attackers down and are important in defending against hybrid attacks (combination of stealth and brute force). Ensure that scanners are covering them! While you shouldn't be worrying about stealth heists or hybrid attacks yet at least start to get comfortable with the concepts so a core level or 2 down the road they won't be a surprise when you're watching the replay of a higher level player wraithing half of your defenses or dropping a portal behind your front lines because your code gate or scanner wasn't where it needed to be. Here's a great thread that you might want to look into once your core is level 5 or 6: viewtopic.php?f=10&t=401