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Choke point defence

Posted: Tue Nov 01, 2016 12:52 pm
by Silken
Most people at lower levels use 2 Turrets + 1 Black Ice on a choke point. But with the strength of shields at higher levels, I'm wondering if a better combination is out there. I'm leaning towards 1 Turret + 2 Black Ice and have voted that way.

If you vote other, for example using code gates, please explain the set-up.

Re: Choke point defence

Posted: Sat Nov 05, 2016 7:10 pm
by 90skushkid
Silken wrote:Most people at lower levels use 2 Turrets + 1 Black Ice on a choke point. But with the strength of shields at higher levels, I'm wondering if a better combination is out there. I'm leaning towards 1 Turret + 2 Black Ice and have voted that way.

If you vote other, for example using code gates, please explain the set-up.
I voted for the 2 B.i. and turrets. if im correct isn't the priority b.i. then turrets anyways?

Re: Choke point defence

Posted: Sat Nov 05, 2016 7:21 pm
by kingofsnipers
I voted 3 turrets but now I am up for 2turrets +1 ICE, everyone learns on the way :)

Re: Choke point defence

Posted: Sun Nov 06, 2016 9:41 am
by Bumbledolt
Where is the option for Two turrets and one CG ?

Re: Choke point defence

Posted: Sun Nov 06, 2016 11:59 am
by Luminaar
Bumbledolt wrote:Where is the option for Two turrets and one CG ?
That'll be the "Other" category ... ;)
Silken wrote:If you vote other, for example using code gates, please explain the set-up.

Re: Choke point defence

Posted: Wed Dec 21, 2016 4:23 am
by Echo1Echo2
Why don't most people go for 2 black ice/1 turret?

I go for this combo for the sudden burst that 2 black ice can have on, for example, an ICE wall. The turret is supposed to weaken it before the charges hit. This causes the 2 black ice to nearly instantly take back the node before the hacker can install another ICE wall, and if the black ice don't do enough then the turret might take the last bit of firewall left before the hacker can react. (It's also easier to prioritize the levels of 2 defense nodes (black ice) and keep them equal, rather than prioritizing 3 nodes (turrets) and keeping them equal).

Is there some reasoning as to why 2 turret/1 black ice is better that i'm just not seeing?

Re: Choke point defence

Posted: Wed Dec 21, 2016 11:00 am
by brzytki
Echo1Echo2 wrote:Why don't most people go for 2 black ice/1 turret?

I go for this combo for the sudden burst that 2 black ice can have on, for example, an ICE wall. The turret is supposed to weaken it before the charges hit. This causes the 2 black ice to nearly instantly take back the node before the hacker can install another ICE wall, and if the black ice don't do enough then the turret might take the last bit of firewall left before the hacker can react. (It's also easier to prioritize the levels of 2 defense nodes (black ice) and keep them equal, rather than prioritizing 3 nodes (turrets) and keeping them equal).

Is there some reasoning as to why 2 turret/1 black ice is better that i'm just not seeing?
I had 2 Black ICEs and a turret some time ago but i wasn't really happy about it. Quite often people would capture my Black ICE just before it shot, meaning that for the last ~3 sec it did nothing apart from attacking with AV.

I have a similar problem now on my 2nd choke point where i have 2 BIs and i'd want 1 BI and 1 turret instead.

Re: Choke point defence

Posted: Wed Dec 21, 2016 11:12 am
by Silken
Echo1Echo2 wrote:Why don't most people go for 2 black ice/1 turret?

I go for this combo for the sudden burst that 2 black ice can have on, for example, an ICE wall. The turret is supposed to weaken it before the charges hit. This causes the 2 black ice to nearly instantly take back the node before the hacker can install another ICE wall, and if the black ice don't do enough then the turret might take the last bit of firewall left before the hacker can react. (It's also easier to prioritize the levels of 2 defense nodes (black ice) and keep them equal, rather than prioritizing 3 nodes (turrets) and keeping them equal).

Is there some reasoning as to why 2 turret/1 black ice is better that i'm just not seeing?
For a number of reasons. 1. It only really works when you have three black ice, otherwise you have no real second line of defence. 2. Whilst it works well against walls and protectors. You need a high sentry to make up for the lost of the second turret. 3. By the time it works really really well. I.e you have a high sentry and three blsck ice, chokes are not really a problem with shocker and protector. You move onto other issues like five code gates,

Don't get me wrong, I think it works. But people move away from worrying about chokes at the time it would get really good.

Re: Choke point defence

Posted: Thu Dec 22, 2016 9:38 pm
by Jaystar
I use 2 gates and core on my choke....
Very effective