Search found 36 matches

by funez1
Sat Mar 30, 2019 3:59 pm
Forum: NETWORK ARCHITECTURE
Topic: Choke points [GUIDE]
Replies: 21
Views: 17619

Re: Choke points [GUIDE]

Although useful at lower levels. At higher levels involving the hawk and beetle. A different method is needed to deal with these threats.
by funez1
Wed Mar 27, 2019 8:46 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 3389

Re: Core lvl 11 Network Layout

Sentry and scanner are main priorities if you want your base to be strong. Don't forget to move your gates to the front. Unless you have 4 then maybe you can place one in the back.
by funez1
Mon Mar 25, 2019 11:49 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 3389

Re: Core lvl 11 Network Layout

I'm sure you will see the replay of what I was talking about. I wraith both gates. And that would prevent the higher level sentry from getting to the first chokepoint. Getting to the back. A pure black ice choke isnt so great since they take time to attack. I would recommend a diversity of two. Of c...
by funez1
Mon Mar 25, 2019 8:16 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 3389

Re: Core lvl 11 Network Layout

I sent the request. Hope to have you in my friends list.
by funez1
Sun Mar 24, 2019 11:40 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 3389

Re: Core lvl 11 Network Layout

No. I have seen pure turret chokes. They dont do enough damage. Having black ice will help with defensive programs. I would suggest defending your security nodes because of the 4 programs slots of your guardian choke. The main problem is the you have high level farms. Which have inflated your networ...
by funez1
Sun Mar 24, 2019 1:27 am
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 3389

Re: Core lvl 11 Network Layout

Bad gate placements. A player woulf easily wraith two gates but heres the cons. It woulf weaken your first choke significantly. Heading to the back wouldnt be problem. I would suggest reworking that choke. And have 2 gates at the front for better stealth. Protection. Also your farms are highly level...
by funez1
Sun Mar 17, 2019 4:50 pm
Forum: GENERAL DISCUSSION
Topic: Potential Update Ideas (New Features)
Replies: 379
Views: 78311

Re: Potential Update Ideas (New Features)

I would say that as of now. There should be a struggle in hacking very high level players. For example stealth. It seems that a scanner. Although helpful. Going against a max user. It should be more effective at detection rates. Having the squid doesnt really fix the problem. Unless a passive abilit...
by funez1
Sun Mar 17, 2019 4:33 pm
Forum: NETWORK ARCHITECTURE
Topic: Network Architecture For Begginers
Replies: 25
Views: 14887

Re: Network Architecture For Begginers

Thanks for the correction. Cant really remember what unlocks and higher levels.
by funez1
Thu Mar 14, 2019 3:06 am
Forum: NETWORK ARCHITECTURE
Topic: Network Architecture For Begginers
Replies: 25
Views: 14887

Re: Network Architecture For Begginers

Don't use a gate at the back until you have 4 which is until your at core 10 I believe. On low levels it best helps having 2 at the front since most new players won't have a ram or blaster high enough. Also its better to protect resources with a security node. Dont worry about your farms since You'l...
by funez1
Wed Mar 13, 2019 3:34 am
Forum: NETWORK ARCHITECTURE
Topic: My new layout for my core!!
Replies: 3
Views: 1593

Re: My new layout for my core!!

I would move your gate towards the front where it is more useful in stealth. And have 3 security nodes attacking that scanner. If You had one more scanner you could focus on upgrading one scanner while using the other one as a tight chokepoint. I wouldnt need a second sentry since your network is ra...