Search found 1137 matches

by Luminaar
Sun Jun 07, 2020 7:56 pm
Forum: HEROES
Topic: Infos missing
Replies: 2
Views: 567

Re: Infos missing

Hey. All heroes have a base Crit and Dodge chance of 5%. Secondary stats were intentionally omitted due to UI space - these will possibly get added back in for the future. Health/Charge drop bonuses from items are additive, with items such as the Panther Mask and Sacrificer's Treads having (base + b...
by Luminaar
Tue May 26, 2020 8:24 am
Forum: BUG REPORTS
Topic: browser error [RESOLVED]
Replies: 4
Views: 759

Re: tarayıcı hatası

I think I couldn't explain the subject. The marked circuit has three ports for everyone. Why do I have four ports? in the picture Thanks for the screenshot. :) Early on in the game, nodes have the same number of connections and programs slots. For example: - The Core can be connected to 5 other nod...
by Luminaar
Mon May 25, 2020 3:59 pm
Forum: BUG REPORTS
Topic: browser error [RESOLVED]
Replies: 4
Views: 759

Re: browser error

This is the forum for Trickster Arts, creators of the mobile game, Hackers ( Google Play / iOS ) Network nodes in Hackers can have a different number of connections and installed programs. The number of connections are shown underneath each node as white circles, with each filled circle showing a co...
by Luminaar
Thu May 21, 2020 10:07 am
Forum: HERO OF MANY
Topic: General Discussion
Replies: 4
Views: 10845

Re: General Discussion

I miss this sweet game on my new iPad and additionally can‘t find it in the App Store. Why it‘s not available anymore? Maybe it just needs to be recompiled for the current iOS version? I played it on my old iPad some time ago and now I would like to play it again. Greetings from Germany Beauty Chan...
by Luminaar
Mon May 18, 2020 5:49 am
Forum: GENERAL
Topic: Pentest Program introduction?
Replies: 1
Views: 1502

Re: Pentest Program introduction?

Testing your own network has a number of gameplay issues, such as the risk of players being discouraged from changing their network once it's tweaked to "perfection", and the fact that players would spend more time "attacking/testing" themselves than others! To get the same or better results of test...
by Luminaar
Fri May 01, 2020 3:03 am
Forum: BUG REPORTS
Topic: Negative bitcoin amount in mixers [RESOLVED]
Replies: 1
Views: 1797

Re: Negative bitcoin amount in mixers [IN PROGRESS]

corft4pijao wrote:
Thu Apr 30, 2020 3:12 pm
Bug with unaccessable player is caused by negative bitcoin amount in mixers.
Fix it.
Consider it done. :)
by Luminaar
Thu Apr 30, 2020 3:55 am
Forum: GENERAL
Topic: MONOLISK - Suggestions
Replies: 50
Views: 18484

Re: MONOLISK - Suggestions

New monsters and bios are being written up as we speak! We've also got a number of new environmental additions - check out the latest "Training Room" post in Discord, Facebook and Twitter. :D Take a look at the Distortion Set designed for the Witch. :) Shields and stuns a-plenty! I wouldn't be surpr...
by Luminaar
Thu Apr 09, 2020 3:28 am
Forum: BUG REPORTS
Topic: Loss of progress by breaking the loss of a mobile network signal. [RESOLVED]
Replies: 1
Views: 1070

Re: Loss of progress by breaking the loss of a mobile network signal.

Attacks are verified at the very end of a hack, to ensure the integrity of the hack results before transferring resources/reputation points. When a connection is dropped prior to that point, we're unable to complete this check! The hack is then resolved with the verifiable info we do have (ie: zero ...
by Luminaar
Fri Apr 03, 2020 6:37 pm
Forum: GENERAL DISCUSSION
Topic: Break
Replies: 1
Views: 1423

Re: Break

How long can I stay online before under treat of heavy load by another hacker? And how long of a break is necessary? The admin of a network is protected against being hijacked for the first 3 hours of their play session. Once 3 hours has passed, your network will be available as a search target and...
by Luminaar
Mon Mar 23, 2020 2:14 am
Forum: GENERAL
Topic: /help/bug report
Replies: 58
Views: 19299

Re: /help/bug report

wouldn't applying the "does the shard provide orbs or glory?" switch function during the batch selection process make more sense Pretty sure this is not practical, as each individual shard would need to be queried against the player status each time - although the programmer may say otherwise. :) F...