Search found 122 matches

by Yopee
Thu Jan 19, 2017 4:04 pm
Forum: HACKING STRATEGIES
Topic: Hacking Encyclopedia
Replies: 6
Views: 2505

Re: Hacking Encyclopedia

As a blaster user, this encyclopedia greatly disappoints me :( Your highness, this is not for high level players. Things like blaster and shuriken grow good and fast only after certain level to make them worth using than beam spam. OP mentions leech, kraken, and maniac but leaves out my beloved bla...
by Yopee
Thu Jan 19, 2017 3:18 pm
Forum: HACKING STRATEGIES
Topic: Hacking Encyclopedia
Replies: 6
Views: 2505

Re: Hacking Encyclopedia

As a blaster user, this encyclopedia greatly disappoints me :(
by Yopee
Mon Jan 16, 2017 5:57 am
Forum: NETWORK ARCHITECTURE
Topic: Core 12 Finally
Replies: 32
Views: 7083

Re: Core 12 Finally

I'm upgrading blaster to 12 right now. A rough guide to measure blaster damage is at blaster 13, each shot is almost the same as a lvl 1 maniac. The thing is, everyone tries to measure blaster damage as if it's a constant steady dps like beam. It's the complete opposite. It is burst damage measured ...
by Yopee
Sun Jan 15, 2017 7:33 pm
Forum: NETWORK ARCHITECTURE
Topic: Core 12 Finally
Replies: 32
Views: 7083

Re: Core 12 Finally

I got the highest level blasters in the game (I think) so level up a bit and hopefully I can test it out.

But seriously, level up the scanner. No attacker should really ever be able to bust out more than 2 wraiths on you.
by Yopee
Wed Jan 11, 2017 11:28 pm
Forum: HACKING STRATEGIES
Topic: Battering Ram Vs Code Gate, Hit counts.
Replies: 4
Views: 2723

Re: Battering Ram Vs Code Gate, Hit counts.

Back when my Blaster was level 6 and Beam was lvl 12, I had no trouble against gold gates with just 1x Blaster + 2x Beams. 1x Blaster 6-8 + 2x Beams can handle gold nipple gates but it will be a bit slow (like maybe 20-30 seconds). I would have to use 2x Blasters if I was in a hurry to bust gold nip...
by Yopee
Sat Dec 31, 2016 12:31 am
Forum: NETWORK ARCHITECTURE
Topic: Experimental lvl 7 layout
Replies: 18
Views: 3508

Re: Experimental lvl 7 layout

Shuriken isn't meta right now so you will probably be fine.

But e1a00000 is correct. Shuriken will save a huge amount of time on your base.
by Yopee
Fri Dec 30, 2016 6:07 am
Forum: NETWORK ARCHITECTURE
Topic: Experimental lvl 7 layout
Replies: 18
Views: 3508

Re: Experimental lvl 7 layout

A couple of guidelines to defending against stealth: upgrade scanner to at least level 8 put at least two code gates in range of scanner put scanner behind at least two codes gates You haven't met any of the three guidelines so your base is completely vulnerable to stealth. If I were the attacker, t...
by Yopee
Tue Dec 27, 2016 1:16 am
Forum: GENERAL DISCUSSION
Topic: Credits on world map: Better to wait Does it get a bonus?
Replies: 4
Views: 1182

Re: Credits on world map: Better to wait Does it get a bonus?

We get one golden card every day from the Christmas/New Year event. They have nothing to do with the regular cards or waiting.
by Yopee
Mon Dec 26, 2016 11:20 pm
Forum: GENERAL DISCUSSION
Topic: An idea to "fix" Core-on-frontline tactic
Replies: 12
Views: 2368

Re: An idea to "fix" Core-on-frontline tactic

ur at that midgame where kraken attacks are tough to deal with later on, with more nodes in your network, you will be able to protect your core more easily, or use it as a high firewall AntiVirus cannon on some choke or whatever u want. for now just hang on until you get past those levels OP is say...
by Yopee
Mon Dec 26, 2016 9:10 pm
Forum: GENERAL DISCUSSION
Topic: An idea to "fix" Core-on-frontline tactic
Replies: 12
Views: 2368

Re: An idea to "fix" Core-on-frontline tactic

I agree with you. It doesn't make sense that the tutorial tells you the core is your most important node to protect but there is actually no penalty to leave it unprotected. I don't think your proposed antivirus immunity would work though because that is to punish people using high level sentries. M...