Search found 10 matches
- Mon Nov 07, 2016 3:10 pm
- Forum: GENERAL DISCUSSION
- Topic: Hackers can hack u all the time
- Replies: 18
- Views: 6139
Re: Hackers can hack u all the time
Or you could add a security node type that puts up a shield after a successful attack. It would be upgradable so the shield length scales with player level.
- Mon Nov 07, 2016 3:07 pm
- Forum: GENERAL DISCUSSION
- Topic: Hackers can hack u all the time
- Replies: 18
- Views: 6139
Re: Hackers can hack u all the time
For the record, there sure are a lot of Kraken Core hunters, but it's just as easy to kill the whole base and loot the resources to climb. Doesn't seem like anyone is trying to hit the leaderboard right now, so it's easy to shoot up to 1000 rep. I imagine there will be some sort of rebalance soon. D...
- Thu Nov 03, 2016 8:05 pm
- Forum: GENERAL DISCUSSION
- Topic: Idle Timer/Preventing Abuse
- Replies: 19
- Views: 5405
Re: Idle Timer/Preventing Abuse
Seems kind of silly way of gathering resources to me. Beating on inactive/easy targets is the only method of progression? Doesn't seem like a very competitive environment. I agree on the shield aspect, I in fact thought there was a shield because I usually only see 1 attack success/fail after each a...
- Thu Nov 03, 2016 7:51 am
- Forum: GENERAL DISCUSSION
- Topic: Potential Update Ideas (New Features)
- Replies: 383
- Views: 134035
Re: Potential Update Ideas
Kingofsnipers pointed out that I should have posted this here... I think in a future update we need to have a relatively short idle timer. A user should be kicked if they don't touch their screen for 5-10 min. Many games in this genre have a timeout for inactivity to prevent people guarding resource...
- Thu Nov 03, 2016 7:38 am
- Forum: GENERAL DISCUSSION
- Topic: Idle Timer/Preventing Abuse
- Replies: 19
- Views: 5405
Re: Idle Timer/Preventing Abuse
Thanks for being constructive.Lily wrote:Holy hell just get over it.
- Thu Nov 03, 2016 7:36 am
- Forum: GENERAL DISCUSSION
- Topic: Idle Timer/Preventing Abuse
- Replies: 19
- Views: 5405
Re: Idle Timer/Preventing Abuse
After I run all my programs and im compiling more for another attack what am I suppose to do in game that would suggest a 15 min idle timer? Some of my compile s the big ones with multiple wraith have been over 90 min. Also acquiring some big upgrades that require over 100k bit coins require me to ...
- Thu Nov 03, 2016 6:20 am
- Forum: GENERAL DISCUSSION
- Topic: What do you like and dislike about Hackers?
- Replies: 343
- Views: 122090
Re: What do you like and dislike about Hackers?
I dont think these guys are cheaters, just put some real cash into game, as me. I dont know what level are you on, but I think that stealth is perfectly balanced, I use stealth/hybrid attacks a lot and I think its awesomely done. You cant just stealth your way into all resources nodes and download ...
- Thu Nov 03, 2016 6:06 am
- Forum: GENERAL DISCUSSION
- Topic: Idle Timer/Preventing Abuse
- Replies: 19
- Views: 5405
Re: Idle Timer/Preventing Abuse
Fun community you have here... first post and I get roasted alive. Not trying to start a witch hunt, but it's not an uncommon feature to have some sort of timeout. Maybe it's just more noticeable in the top tiers where there are a lack of offline targets. Appreciate you looking into the player though.
- Wed Nov 02, 2016 3:22 pm
- Forum: GENERAL DISCUSSION
- Topic: What do you like and dislike about Hackers?
- Replies: 343
- Views: 122090
Re: What do you like and dislike about Hackers?
Like: Being able to stack building nodes to reduce time. Having some freedom to choose buildings and leave others out. Really like that you have been cleaning the leaderboards of Level 79 cheaters. Dislike: No idle timer. Way too easy for players to always be online. Stealth strategies are inefficie...
- Wed Nov 02, 2016 3:15 pm
- Forum: GENERAL DISCUSSION
- Topic: Idle Timer/Preventing Abuse
- Replies: 19
- Views: 5405
Idle Timer/Preventing Abuse
I think in a future update we need to have a relatively short idle timer. A user should be kicked if they don't touch their screen for 5-10 min. I'm close to breaking into the leaderboards and I'm starting to notice people with large Win-Loss ratios, high resource levels, and who are constantly onli...