Search found 53 matches
- Tue Nov 15, 2016 2:25 am
- Forum: GENERAL DISCUSSION
- Topic: Well, the game has become unprogressable now...
- Replies: 32
- Views: 13278
Re: Well, the game has become unprogressable now...
This game is pay to win. Still at core 7, no matter what rep I am those pay to win level 35+ to 40 will wreck you, farming in this game is unforgiving. When you are saving up for an upgrade and then log out because it sucks staring at your programs getting compiled for half an hour. When you logout...
- Mon Nov 14, 2016 12:33 pm
- Forum: NETWORK ARCHITECTURE
- Topic: My Network
- Replies: 11
- Views: 4458
Re: My Successful Network
It is okay and nice.
But why do you want to protect your core?
But why do you want to protect your core?
- Mon Nov 14, 2016 4:03 am
- Forum: VIDEO GALLERY
- Topic: Videos of successful defenses
- Replies: 14
- Views: 9029
Re: Videos of successful defenses
Dude you got me wrong, I didnt want to make fun of you or anything, just to show, that at higher levels beams just dont do the job. It could be anyone else who would go there with just beams. Not saying you bad or laughing. And ofc you can get trought me, nearly everyone above level 27 can.legal wrote:Hallo!
- Mon Nov 14, 2016 1:41 am
- Forum: GENERAL DISCUSSION
- Topic: Well, the game has become unprogressable now...
- Replies: 32
- Views: 13278
Re: Well, the game has become unprogressable now...
Albus Belmont wrote:[img]content://media/external/file/94086[/img]
This layout has defended me from multiple hacks while i was saving for my lv 3 black ice and lv5 beam cannon.
[img]content://media/external/file/94087[/img]
[img]content://media/external/file/94088[/img]
Images broken
- Mon Nov 14, 2016 1:32 am
- Forum: GENERAL DISCUSSION
- Topic: Suggestions:For New Programs and Nodes
- Replies: 4
- Views: 1976
Re: Suggestions:For New Programs and Nodes
Well good idea in adding more programs later in the game.
And yes it gets harder to stealth hack later, but if you upgrade your stealth programs, you can still do it effectively.
And yes it gets harder to stealth hack later, but if you upgrade your stealth programs, you can still do it effectively.
- Mon Nov 14, 2016 1:25 am
- Forum: VIDEO GALLERY
- Topic: Videos of successful defenses
- Replies: 14
- Views: 9029
Re: Videos of successful defenses
Hallo! I don“t want to be toxic or anything, just to show one crucial error which is being made even by skilled players on daily basis. In video is legal, but many others do it too. So 1, I know he could have disabled the gate with wraith if he didnt stop for some reason, but still there is one more...
- Mon Nov 14, 2016 12:53 am
- Forum: HACKING STRATEGIES
- Topic: OP strategy?
- Replies: 6
- Views: 3408
Re: OP strategy?
Well at your level it probably is "unbeatable" but I think its time consuming for compilation. But ofc sometimes target is juicy enough to compesate for longer compiling time. But yes, I used the same strategy a lot too!
Good hacking!
Good hacking!
- Mon Nov 14, 2016 12:51 am
- Forum: GENERAL DISCUSSION
- Topic: Who chose the defense path and who chose the resource path?
- Replies: 13
- Views: 5111
Re: Who chose the defense path and who chose the resource path?
There is too many modes to fit, once you get to about core 4, you'll have to chose between defenses and resources. I chose to get all the resource collectors, I'm at core 5 and I have 3 B coins collectors , 2 data farms and only one sentry, which bodes have you guys decided to leave out in your net...
- Sat Nov 12, 2016 9:44 pm
- Forum: GENERAL DISCUSSION
- Topic: Different fire walls pull the network more?
- Replies: 3
- Views: 1586
Re: Different fire walls pull the network more?
Good question. Yes, the stronger your nodes and the higher the firewall levels, the more your network bends. Take care not to level up one node very high above the other nodes, especially the black ice. If you do that, it will lead to a black hole which causes random npc program viruses to attack y...
- Sat Nov 12, 2016 4:20 pm
- Forum: GENERAL DISCUSSION
- Topic: Filter Online Players and Alternative Solution
- Replies: 33
- Views: 12099
Re: Filter Online Players and Alternative Solution
Suggestion: Add the ability to filter by available loot. The biggest issue I have is finding folks with enough b coins to be worth attacking. At core lvl 4 with 35 program capacity it takes ages to find someone with 1k+ b coins. I rarely run into people being online but when I do it doesn't cause m...