Search found 8 matches
- Fri Oct 21, 2016 7:09 pm
- Forum: HACKING STRATEGIES
- Topic: Stealth Attacks
- Replies: 59
- Views: 41754
Re: Stealth Attacks
I just started using Stealth attacks. I agree with anyone who is using Stealth attacks with just access to loot resources. It is a very fun way to get stuff. I realised one thing though, the amount by which visibility increases is different depending on which node is being attacked. For example, I ...
- Mon Oct 17, 2016 9:35 pm
- Forum: GENERAL DISCUSSION
- Topic: Potential Update Ideas (New Features)
- Replies: 383
- Views: 126573
Re: Potential Update Ideas
Different hack success criteria when doing a pure stealth hack. Usually there isn't time to go after the core and the resources you want if you're doing a quick stealth hack run - you just grab some resources and go, taking the loss. But generally both you and your victim know who really won. So may...
- Sat Oct 15, 2016 1:00 pm
- Forum: GENERAL DISCUSSION
- Topic: Scanner node slots
- Replies: 2
- Views: 1530
Re: Scanner node slots
You'll find that your database and B-coin mixer function the same way.
- Thu Oct 13, 2016 9:52 pm
- Forum: GENERAL DISCUSSION
- Topic: Introduce yourself
- Replies: 121
- Views: 54360
Re: Introduce yourself
IGN: xiya
Favorite program: Worms (even though I usually only plant one per hack)
Level: 13
I gotta say having two libraries feels really really nice.
Favorite program: Worms (even though I usually only plant one per hack)
Level: 13
I gotta say having two libraries feels really really nice.
- Thu Oct 13, 2016 9:46 pm
- Forum: NETWORK ARCHITECTURE
- Topic: Network Build Suggestions
- Replies: 4
- Views: 2896
Re: Network Build Suggestions
This is my network build and very easy to hack lol. :roll: http://i.imgur.com/oygsrQu.png I suggest you use your scanner to its fullest potential and put it behind the codegate, linking it to two of your turrets and a blackICE. It usually keeps less skilled hackers far, far away from your core. And...
- Thu Oct 13, 2016 9:31 pm
- Forum: GENERAL DISCUSSION
- Topic: Colored Text in readme
- Replies: 23
- Views: 12435
Re: Colored Text in readme
To apply text modifications put these in front of your message: Bold Italic Underlined [######] = Colour (Replace ###### with Colour Hex Code) e.g. Hello World is [FF80BF]Hello World Easy Peasy Just to add on, strikethrough is [s] even though it doesn't work in the forums.
- Thu Oct 13, 2016 12:33 am
- Forum: GENERAL DISCUSSION
- Topic: Colored Text in readme
- Replies: 23
- Views: 12435
Re: Colored Text in readme
OHMYGOD THANK YOU SO MUCHSilken wrote:Keep it very very simple. And the result will be six of the best. No more, no less.Harleaquin wrote:stuck with the color - no matter if i use the # or the simple way....
- Wed Oct 12, 2016 8:32 pm
- Forum: GENERAL DISCUSSION
- Topic: Colored Text in readme
- Replies: 23
- Views: 12435
Re: Colored Text in readme
By the way, strikethroughs are possible as well