Search found 21 matches

by Findlerman
Wed Feb 22, 2017 1:48 pm
Forum: GENERAL DISCUSSION
Topic: Saying goodbye
Replies: 9
Views: 3129

Re: Saying goodbye

Rep brings you nothing. Literally nothing. But with higher rep it comes with harder wars, tougher players, more game experience required, etc. Well, if there was reward with it, people might find it worthy. But now we have nothing. That is sad to hear SniperK, because we are already working on hack...
by Findlerman
Sat Feb 18, 2017 2:07 pm
Forum: HACKING STRATEGIES
Topic: Maxed Sentries
Replies: 6
Views: 2422

Re: Maxed Sentries

So do we change to farming Setups? ...i will. Its just to hard to farm by hacking.
by Findlerman
Sat Feb 18, 2017 1:58 pm
Forum: NETWORK ARCHITECTURE
Topic: Any suggestions on this layout? C8
Replies: 2
Views: 1541

Re: Any suggestions on this layout? C8

At your level you wont be able to save 30k BC's over a longer time without beeing hacked by someone. You need to farm the amount in one online session and invest it before you log off.
by Findlerman
Sat Feb 18, 2017 1:53 pm
Forum: NETWORK ARCHITECTURE
Topic: question about choke points
Replies: 3
Views: 1307

Re: question about choke points

Install IceWall first and then let shocker follow. Of course you need to do it fast.
by Findlerman
Fri Feb 17, 2017 7:01 pm
Forum: NETWORK ARCHITECTURE
Topic: question about choke points
Replies: 3
Views: 1307

Re: question about choke points

Well. Turrets counter IceWall. BlackIce counters Protector. I guess most common is the 2 Turrets and 1 BlackIce combo. I preffer 3 Turrets because they're a lot faster and a lot people still can't handle it.
by Findlerman
Fri Feb 17, 2017 12:53 am
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 10 layout
Replies: 13
Views: 5125

Re: Core lvl 10 layout

Alright what about that?: IMG_0291.JPG That looks good but need some improvements still. Biggest issue is that you don't fully take advantage of the 9 node distance. Look at your 3rd gate, the databases are 8th nodes instead of 9th. It's easily fixed by placing that lvl 1 guardian after the gate an...
by Findlerman
Thu Feb 16, 2017 7:27 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 10 layout
Replies: 13
Views: 5125

Re: Core lvl 10 layout

Findlerman wrote:
brzytki wrote:
Hell_Diguner wrote: I keep seeing you say that, but what, then, would you do to keep people from Wraithing your first line of defense?
What i mean is keep 2 gates at the front and move the other one elsewhere.
Alright what about that?:
IMG_0291.JPG
IMG_0291.JPG (87.61 KiB) Viewed 1489 times
by Findlerman
Thu Feb 16, 2017 6:26 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 10 layout
Replies: 13
Views: 5125

Re: Core lvl 10 layout

Also, i'm not a fan of placing all 3 gates at front at levels 30-40 cause they can be easily wraithed and all their leveling up is for nothing then. I keep seeing you say that, but what, then, would you do to keep people from Wraithing your first line of defense? What i mean is keep 2 gates at the ...
by Findlerman
Tue Feb 14, 2017 12:26 am
Forum: NETWORK ARCHITECTURE
Topic: Core 12 Finally
Replies: 32
Views: 7097

Re: Core 12 Finally

I'm at level 44 but core 10 and a lot more leveld defense nodes but overall my defense can't compete with yours. That's strange isn't it? Will you stick to your raid-strategy due to the new search algorithm? I think I won't...it seems that the effectiveness of farming compared to raiding with all t...
by Findlerman
Mon Feb 13, 2017 9:54 pm
Forum: NETWORK ARCHITECTURE
Topic: Core 12 Finally
Replies: 32
Views: 7097

Re: Core 12 Finally

Hey Nekros...how is it going with your plan? I'm excited to know if it works. I've similar plans myself but with an all farming setup. Would you mind posting an actual screenshot of your network? Well... since the new search algorythm I've yet to be hacked successfully. As you can see I've made som...