[Program Idea]: Hybrid Programs.

Anything related to Hackers that doesn't fit in another forum
molchu
Posts: 11
Joined: Tue Mar 27, 2018 2:54 am

[Program Idea]: Hybrid Programs.

Postby molchu » Fri Jul 27, 2018 10:08 am

Before you read this; yes, I had nothing better to do.

THIS IS NOT A SUGGESTION IN ANY WAY!!!

First things first I would like some balance changes to attack (these are off-topic but these would affect the balance in a good way between attack-defense).
- Reduction in effectiveness of programs if you use them with other programs of the same type.
* Shuriken, Beam, Worm and Hawk are (Offensive), Ice Wall, Protector, Shocker and Beatle are (Defensive), Battering Ram and Blasters are (Breakers), Wraith and Squid are (Disablers).

This will encourage players to use a similar play style and choose bases which are vulnerable to their current compilation.
Note: That does not mean that you cannot compile protectors and walls in the same set and use them in the same base, it just means that if you use a wall and a protector, plus they are maximum 3 nodes apart from each other (or if you have placed a protector/shocker within 3 nodes and then it broke/got deleted) it will reduce their overall effectiveness by ~20% (percentage may change depending on balance, im not an exact number expert). First of all this will discourage shuriken/beam hybrids and with the change below encourage worm usage. Then, it will encourage people to upgrade wall/protector to level 21. And this will limit AI effectiveness in general. The more programs you combine, the less effective all of your programs will become.

- Worm upgrade
* Increase damage by roughly 5%
* Decrease travel time from node to node by roughly 75%
* Increase installation time of the worm by roughly 50% (to compensate for the above)

This is very much needed and self explanatory. Worms right now are the weakest offensive program in the game. The only way that you would use worms is if you want to get the 3cap, so they capture the tail while you use shuriken on the network. (Forgot to mention that replicated worms (not originals) only debuff other offensive programs within the same node that they are currently installed or being installed).

Now on-topic.

New structure: Analyzer.

After reaching level 21 with a program, it will be allowed in the Analyzer.
Select no more and no less than 2 programs to analyze.
Requires b-coins to begin process.
The process takes roughly 24 hours.
Has a 25% chance of succeeding (debatable).

After the analyzer has analyzed two level 21 programs, and If it succeeds (debatable, can be changed to 100%), a new type of program will be created. This program starts at level 1 and can be upgraded at the ANALYZER (not evolver) to level 21. That program has merged 2 effects of the programs you have selected (This would be very hard to balance if implemented).

Lets get started, shall we?

Shurikobeam.
Base program - Shuriken
Reduces the damage by roughly 25%
Gives a beam attack instead of shuriken attack (instant hitting, on-going).
Installation time increased by roughly 25%
Cost: 2$ at level 1

Wormoshuriken.
Base program - Worm
Reduces the damage by roughly 30%
Allows the worm to attack all of the nodes that it is connected to.
increases travel time of worm during replication from building to building by 50%
increases the installation time by roughly 50%.
cost: 50$ at level 1

Wormobeam.
Base program - Worm
Reduces the damage by roughly 10%
Gives a beam attack instead of worm attack (instant hitting, on-going).
Increases the travel time of worm during replication from building to building by 25%
Increases the installation time by roughly 10%
cost: 10$ at level 1

Iceobeam.
Base program - Ice Wall
Decreases buffer size by roughly 40%
Ice wall gains an attack equal to 20% of it's missing buffer's health (doesn't stack for all ice walls on current node).
The attack is similar to the beam.
Installation time increased to 1 second.
cost: 15$ at level 1

Iceoshuriken
Base program - Ice Wall
Decreases buffer size by roughly 40%
Ice wall now deflects 15% of incoming damage to the node that inflicted it (doesn't stack) (deflect means PREVENTS the damage and DEALS it)
Installation time increased to 1 second.
cost: 15$ at level 1

Iceoworm
Base program - Ice Wall
Decreases buffer size by roughly 50%
If all of the adjacent nodes have been captured, the ice wall projects it's remaining buffer to all nearby hacked nodes, split equally.
The split works similar to the guardian, has the projectile speed of the guardian and does not take up a program slot.
The split only allows one buffer to project itsels at any given time (The other ice walls will go on a standby).
Installation time increased to 1.5 seconds.
cost: 25$ at level 1

Protectobeam
Base program - Protector
Decreases regeneration by roughly 85%
The protector gains an attack equal to how much buffer it has regenerated (it looses all of it's attack if it has not attacked anything for 5 seconds).
The attack is similar to the beam.
Installation time increased to 9 seconds.
cost: $50 at level 1

Protectoshuriken
Base program - Protector
Decreases buffer by roughly 40%
The protector disables adjacent nodes' firewall (doesn't care if friend or foe) and damage enemy's firewall for the regeneration of the program.
Increases the installation of the program to 8 seconds.
cost: 75$ at level 1

Protectoworm
Base program - Protector
Decreases regeneration by roughly 95%
Decreases buffer size by 50%
Allows the protector to replicate.
If one protectoworm is destroyed, all of it's versions on the battlefield are terminated (does not count if one gets destroyed before installation)
Can only carry 1 Protectoworm.
Replication travel between nodes is 5 seconds
Replication speed is 0.5 second on level 21
Installation time is equal to 5 seconds.
Only one protectoworm per node allowed.
Each active protectoworm reduces the regeneration debuff by 5% (up to no regeneration debuff at all) of all protectoworms on the battlefield
cost: 150$ at level 1

Walloprotector
Base program - Wall
Buffer size reduced to 90% on the original program
Unlocks capabilities of a Guardian, but in program version (only works for hacked nodes)
If the player is carrying Walloprotectors then he may not carry any other protective program or version.
Can only place walloprotectors 3 nodes from each other
Can only place 1 Walloprotector per node.
cost: 75$ at level 1
Guardian program
Base effect - Protector
Reduced regeneration by 50%
Reduced buffer by 50%
Comes from Walloprotector.
Same travel time and installation as guardian.
Does not use up a program slot.
Affects all adjacent friendly nodes to Walloprotector.
Has the same cooldown as a Guardian.
Last edited by molchu on Fri Jul 27, 2018 10:13 am, edited 1 time in total.

molchu
Posts: 11
Joined: Tue Mar 27, 2018 2:54 am

Re: [Program Idea]: Hybrid Programs.

Postby molchu » Fri Jul 27, 2018 10:09 am

Reserved for more hybrid program ideas.

molchu
Posts: 11
Joined: Tue Mar 27, 2018 2:54 am

Re: [Program Idea]: Hybrid Programs.

Postby molchu » Fri Jul 27, 2018 10:11 am

Reserved for more hybrid program ideas. 2


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