- Open-source video games are games assembled from and are themselves open-source software, including public domain games with published source code.
Trickster arts is a small team (as I heard) but they made a big move, creating and releasing this game, but big moves also need big supports.
A support more than what it has today.
One solution may be open sourcing the game.
This way, instead of few devs, we can use of many other devs.
Look at it this way:
Experienced users instead of suggesting the feature in text, they will actually make the code and send it to the devs, so that saves the devs a lot of time and it would be just a matter of checking and adding or maybe a bit editing it.
Anyone who have experience in a field can join the development that way, and help the project grow faster and better.
There are a lot of open source games out there, check here:
https://en.m.wikipedia.org/wiki/List_of ... ideo_games
- Game designers and players who embrace open gaming believe that sharing, transparency, and rapid prototyping can lead to superior entertainment experiences.
There are many Opensource projects on the GitHub, check them out.
People do changes to the project, devs agree/disagree, project grows faster.
- “It feels a little bit funny coming here and telling you that Linux and open source are the future of gaming” are the words that Valve Co-Founder and Executive Director Gabe Newell opened with during a panel at this year's LinuxCon held in New Orleans.
Please consider and think about it.
It's a whole new world for gamers.... A game that they can make changes to and help it get better directly.