What do you like and dislike about Hackers?

Anything related to Hackers that doesn't fit in another forum
Mchief
Posts: 143
Joined: Tue Dec 13, 2016 7:20 pm

Re: What do you like and dislike about Hackers?

Postby Mchief » Fri Dec 29, 2017 8:11 pm

Luminaar wrote:
Mchief wrote:when you connect to another network you get a snapshot of it in it's current state with no timer that you can view it as long as you want
Just a follow up to the previous. :)

The 30 second timer exists as the result of a design choice, specifically, "less buttons / minimal input to launch an attack" and "create a seamless transition to initiate an attack".

Relating specifically to the latter, while the seperate choices of Scout/Attack were an option, it did create a few problems which they thought could be improved upon from a design perspective. When you observe a network and decide to attack, they wanted this to be a smooth and instant transition. A read-only mode was considered however! The "read-only mode" experience would have required both an additional UI which placed extra steps before you'd even started an attack, as well as need an addition Attack command which, as you pointed out, could result in "admin online" or "another hacker" there. The possibility of having players be "able to connect one moment" and "not connect the next" was something that had the potential for frustration and was something they wished to avoid. Removing the middleman was the best way to achieve this.

Something else that was considered alongside this was the potential for a network to be very different than what was observed in read-only mode, due to the admin reorganising the network between what could potentially be an unlimited amount of time. While not a massive problem on the grand scale of things, the idea of "planning a hack", only to find the network had substantially changed would be a negative experience.


Easy fix then , when you select the network on the world mp you can take a snapshot, this snapshot mode allows you to view the network with out a timer while at the same time not locking the network for the owner, for server space you can snapshot max 2 networks. And they last 6 hours , while viewing you will be notified if (A) the owner comes online and (B) your version is out of date, this way you can inspect the setup and will also know if you want to attack or not.

Luminaar
Posts: 852
Joined: Wed Sep 21, 2016 2:46 pm
Location: UK

Re: What do you like and dislike about Hackers?

Postby Luminaar » Sat Dec 30, 2017 12:55 am

Mchief wrote:Easy fix then
This has to go down as one of the most used quotes I've heard this year. :D
Mchief wrote:when you select the network on the world mp you can take a snapshot, this snapshot mode allows you to view the network with out a timer while at the same time not locking the network for the owner ... while viewing you will be notified if (A) the owner comes online and (B) your version is out of date, this way you can inspect the setup and will also know if you want to attack or not.
You'd also need "Player has been attacked by someone else" to maintain the current 3 hour search protection and "Search has been refreshed by the user" to maintain the preset 5 targets at a time (as I'm sure there's a reason for that too!).

While I believe it would technically be possible for a copy of the network to be uploaded for future viewing, both options (A) and (B) would require the snapshot to be "live/constantly connected", so the game could report when there's been a change in status.

Overall, it sounds as though you're looking for an elaborate fix to an undesirable situation, when hopefully there's an easier solution. While there could potentially be other reasons, if the desire to snapshot is due to 30 seconds not being long enough for you to prepare (and I understand - I normally take 3-4 views to solidify a plan), then there are a few alternative solutions.

a) Take various screenshots of the network and review them before attacking
b) View a replay of a recent attack against that player
c) Use a single Access on a unscanned node. This will commit you to an attack, but give you around 3 minutes to view a network and decide on an attack plan.
There are 10 types of people in the world. Those that can read binary, and those that cant.

triosciankliquit
Posts: 1
Joined: Sun Feb 04, 2018 2:54 pm

Re: What do you like and dislike about Hackers?

Postby triosciankliquit » Sun Feb 11, 2018 5:07 pm

:P iNO UPDATES, NO GAME ADJUSTMENTS PLEASE. WHY DO I NEED TO CLICK THE PROGRAM AS MANY TIMES I NEED IT? WHERE'S THE INPUT DIALOG BOX?? ALSO PLEASE PUT AN ACTIVITY UNDO BUTTON, FCK I ACCIDENTALLY SPLD MY LVL 14 GUARDIAN, ALL THOSE XP AND TIME AND HALF THE GOLD I HAVE SPENT ARE ALL GONE JUST BECAUSE MY FINGERS WERE A BIT OILY. FCK. ALSO MORE NODES LINK SKIN PLEASE, CHEAPER ONES. Other than those I actually likes the game.

Alfatrion
Posts: 45
Joined: Mon Sep 11, 2017 1:03 pm

Re: What do you like and dislike about Hackers?

Postby Alfatrion » Wed Feb 14, 2018 9:15 am

Why do you feel the need to yell?

Ego
Posts: 2
Joined: Wed Feb 21, 2018 12:50 pm

Re: What do you like and dislike about Hackers?

Postby Ego » Wed Feb 21, 2018 1:23 pm

Trickster wrote:We would like to make Hackers as enjoyable as we can. Let us know what are your feelings about the game so far, so that we can make decisions on our priorities to improve it. Many of you sent us notes through the ingame report, we read every single one of them. There is usually feedback on details and bugs, it would be great to hear some overall feedback.

What do YOU like and dislike about hackers :?:




I'll start by saying I think this is a really great game. I really like the simplicity of the design and the attention to detail with the graphics. I feel the wiki has answered my questions very well even though it can be difficult to navigate. I like the fact that there aren't factions, clans, whatever even though it seems most would prefer it the other way. I think the game is well balanced as far as programs and nodes.

My only suggestions are perhaps getting a time stamp for the chat system. I feel a little foolish trying to talk to someone that's been offline for a few hours. Also, if there was a one on one chat to share strategy, I think that would be helpful. Thanks.


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