Luminaar wrote:The Squid node does suffer a bit in popularity. While Hawk and Beetle are super attractive due to being the only ranged attack/defence nodes, the Scanner already does has this effect! If the Scanner was a single node at a time affair, and the Squid scanned any node within 3 range, it would have been received a lot differently! The ratios between Brute Force/Hybrid/Stealth users might be similar to Hawk/Both/Squid users ...
This also happens with the Scanner, which has no extra abilities in the brute force phase. Similar to the Scanner, the Squid also allows more connections than it has program slots. Maybe the Squid could be 3 programs / 4 connections too?
Between Scanner and Squid, Scanner is still more reliable, since it is active on all nodes within 3 connections, instead of luck-based heavy sensitivity from Squid's. So even tho Scanner's sensitivity is far lower, its effect cannot be dodged at all.
I would say even at higher levels, Squid's heavy sensitivity cannot be utilized effectively, since you can just wait until it's done scanning a node you want to hack (and that 3 secs waiting only increase 60 points of detection). This makes the Squid not as promising and relies on attacker's misclick or weak micromanagement, instead of constant active security node.
The ability to dodge Squid's scanning completely makes the scaling on higher levels impractical instead of maintaining balance between stealth program's detection and Scanner's sensitivity like when you have upgraded Scanner.
With Scanner, upgrading it promise the owner to be on-par with attacking player's upgraded stealth programs.
With Squid, upgrading it just increase its sensitivity, which all of it can be evaded easily.
Also more suggestions for Squid node:
- Increase the base detection by x points (instead of only 20/s from the core)
- Empower all Scanners within 3 connections periodically (one by one), the buff on the Scanner last for x seconds before the Squid needs to re-apply
- Spreads itself inside your network and occupy program slots for x seconds, temporarily preventing stealth programs from being installed
- Heavily reduce DPS of 1 captured node for x seconds, then go to other captured node withn 3 connections of itself if there're any. Will only attach itself to a captured node where it still has other node it can attack. (So a captured node surrounded by captured nodes won't be a target for Squid)
- Slowly removes defensive program from captured nodes within 3 connections (one by one)
- Apply filter effect on nodes under attack within 3 connections of itself