All new juicy data is now available on the Hackers wiki page!

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TheLurkingRage
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Re: All new juicy data is now available on the Hackers wiki page!

Postby TheLurkingRage » Thu Jun 07, 2018 10:49 pm

Here's my Hawk 21
Image
Thoughts so far: Love it for defense as it introduces more dynamics to layout designs, but still dislike it was at the cost of the Shocker. So far in offense it's about as useful as my worms are. Working on a video where you get to see it all in action and judge for yourselves, so subscribe to my youtube channel if you wanna see that.
Last legitimate #1 ranked hacker.

TheLurkingRage A.K.A Azussa, RepRipper and more
Level: 95
Top Rep: 4.9k
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HCX - DReaD
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Re: All new juicy data is now available on the Hackers wiki page!

Postby HCX - DReaD » Fri Jun 08, 2018 7:10 am

Luminaar wrote:The Squid node does suffer a bit in popularity. While Hawk and Beetle are super attractive due to being the only ranged attack/defence nodes, the Scanner already does has this effect! If the Scanner was a single node at a time affair, and the Squid scanned any node within 3 range, it would have been received a lot differently! The ratios between Brute Force/Hybrid/Stealth users might be similar to Hawk/Both/Squid users ...
This also happens with the Scanner, which has no extra abilities in the brute force phase. Similar to the Scanner, the Squid also allows more connections than it has program slots. Maybe the Squid could be 3 programs / 4 connections too?


Between Scanner and Squid, Scanner is still more reliable, since it is active on all nodes within 3 connections, instead of luck-based heavy sensitivity from Squid's. So even tho Scanner's sensitivity is far lower, its effect cannot be dodged at all.

I would say even at higher levels, Squid's heavy sensitivity cannot be utilized effectively, since you can just wait until it's done scanning a node you want to hack (and that 3 secs waiting only increase 60 points of detection). This makes the Squid not as promising and relies on attacker's misclick or weak micromanagement, instead of constant active security node.

The ability to dodge Squid's scanning completely makes the scaling on higher levels impractical instead of maintaining balance between stealth program's detection and Scanner's sensitivity like when you have upgraded Scanner.
With Scanner, upgrading it promise the owner to be on-par with attacking player's upgraded stealth programs.
With Squid, upgrading it just increase its sensitivity, which all of it can be evaded easily.

Also more suggestions for Squid node:
- Increase the base detection by x points (instead of only 20/s from the core)
- Empower all Scanners within 3 connections periodically (one by one), the buff on the Scanner last for x seconds before the Squid needs to re-apply
- Spreads itself inside your network and occupy program slots for x seconds, temporarily preventing stealth programs from being installed
- Heavily reduce DPS of 1 captured node for x seconds, then go to other captured node withn 3 connections of itself if there're any. Will only attach itself to a captured node where it still has other node it can attack. (So a captured node surrounded by captured nodes won't be a target for Squid)
- Slowly removes defensive program from captured nodes within 3 connections (one by one)
- Apply filter effect on nodes under attack within 3 connections of itself

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HCX - DReaD
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Re: All new juicy data is now available on the Hackers wiki page!

Postby HCX - DReaD » Fri Jun 15, 2018 2:47 am

How about, instead of pure DPS increase,

AI Hawk
With 10 levels increment, at lv 11, the node/program will spawn 2 Hawks, but both Hawk can't attack same target and each have its DPS cut down to 3/5 from lv10. At lv21, the node/program will spawn 3 Hawks, 3/5 DPS from lv20.

AI Beetle
With 5 levels increment, will also repairs neighboring nodes from the main target at lowered DPS (RPS?)
lv6: 20% RPS on neighboring nodes from targeted node
lv11: 30% RPS on neighboring nodes
lv16: 40% RPS on neighboring nodes
lv21: 50% RPS on neighboring nodes

This is just to cause more chaotic replays tho. If the goal is to make them as simplistic with less to no gimmicks as possible, then nvm..

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TheLurkingRage
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Re: All new juicy data is now available on the Hackers wiki page!

Postby TheLurkingRage » Fri Jun 15, 2018 2:57 am

HCX - DReaD wrote:This is just to cause more chaotic replays tho. If the goal is to make them as simplistic with less to no gimmicks as possible, then nvm..

Yeah, that's how Hackers as a whole was designed, so most, if not all of your suggestions actually wouldn't fit in the game as well as you thought.
Last legitimate #1 ranked hacker.

TheLurkingRage A.K.A Azussa, RepRipper and more
Level: 95
Top Rep: 4.9k
Current Rep: 4.5k
Player since: January 2017
Status: Active
YouTube:http://www.youtube.com/user/TheLurkingRage


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