Luminaar wrote:The Hawk AI doesn't change the strength of nodes that are already connected to a choke point. If a players programs dictate that a triple Turret choke requires shocking to overcome now, a Hawk AI isn't going to change that fact.
The hawk AI changes that from level one. I now have incoming DPS that I have to deal with even after using a shocker, which means I might as well use a protector if I can't stop all incoming DPS and use all program slots available for my shurikens. Of course, on TLR because my protector is 13, I'll still need to rely on shocker to get through such a choke point until I level up my protector, but on Azu since my protector is level 18, I won't have a need for shocker where I otherwise woulda used a shocker because now protector on every choke point is more efficient than shocker. Only scenario old shocker strat is still viable is on shocker worthy choke points such as Festr's 3x Black ICE choke where the hawk is not present. With time those choke points will become a thing of the past and shocker will too as more and more people get back in the game and get that annoying little bird.
ICE Wall. ^_^
The Hawk doesn't do any damage here. This is a visual bug related to Hawks interaction with Portal.
It was a visual bug that the firewall on that node was going down when the hawk (now pheonix) was attacking it? And by suggesting ICE Wall you are agreeing that shocker isn't the program of choice in such situation hence why the hawk has killed the shocker? I mean, shocking and using ICE Walls is gonna mess you up because eventually they break and you need to replace them which may take an extra program slot to replace the one about to break so you don't lose the node, then you must keep shocking and who knows how much DPS you need to take down the nodes you're fighting. So many programs wasted, so cumbersome, so why not use a protector right off the bat instead and avoid all the trouble?
Luminaar wrote:When the input variables change (ie, the addition of the Hawk), using the same tactic you've always used probably isn't the most efficient anymore.
I acknowledge the fact the bettle has added stall time and hawk has added DPS to the defender's choke points, but even then the protector remains more efficient than shocker.
Luminaar wrote:I see you mention this a alot, and you might need to reconsider this analogy. There are other variables to consider, including a players ICE Wall, Protector and Shocker strengths, and using a combination of methods to protect against both direct and indirect attacks, is not the same as purposefully using programs when they will deal the least damage.
Idk what you meant there at the last bit about using programs when they will deal the least damage, but with all the new data available now, it looks like I'll have to max out my protector now to stand a chance against what is now gonna be the new maxed out DPS and great stall choke: 4 Black ICE 21 shielded by 3 golden guardians with a bettle 21 and hawk 21 on top of that. That is a choke point where I might have to double down on protector because it's almost too much DPS and stall time for a protector 21. Still not using a shocker with a protector there, because 2 protectors are more efficient than 1 protector and 1 shocker on the same node.
These AI didn't change the game up in a good, refreshing way. They're just an annoyance now because now I will need to use less programs to hack since the protector is now the most efficient program to use at any choke point over the shocker. This is all because of compile time and bitcoins cost efficiency that I don't think you see clearly judging from your stance on this argument. Shocker spamming scrubs on the other hand that lack knowledge and skill, will continue to shocker spam so the AI hasn't gotten rid of that issue, instead it's rendered the proper
use of Shocker useless and that's what I'm salty about. There's less analyzing needed prior committing to a hack, less strategy, less programs needed to hack, so overall the game is less fun.
this is just one huge opinion from what ive seeing. you dont want to change up your program compilation and relied heavily on one kind of playstyle or even worse one program compilation with one possible outcome. even when the change is something as simple as place your programs in a slightly different order.
level 18 protector can outheal a level 21 hawk and a level 14 protector will survive long enough for a double blaster to chew apart a choke point if you have a level 15 shocker and decently leveled blasters. if you dont believe me then here
level 15 shocker 10 second disable
level 16 ICE wall 1,880 buffer
level 14 protector 4,000 buffer 280 regeneration
level 21 hawk AI 482 DPS 241 damage per hit fires every .5 seconds.
effective damage on level 14 protector is 202 due to regeneration rate. protector will survive for 19.8 seconds. double the time of the shocker so you can use an ice wall to regen the protector.
now lets assume somebody is core level 11 going after a core 13 with a maxed out hawk AI alright. and maxed out guardians with maxed out black ices pretty substantial difference in available program levels. we already have the info on maxed hawk which i showed earlier.
the max level protector for core 11 is lvl18 buffer size 7,000 regeneration 490. it can outheal a max hawk all by itself.
Lvl 19 ICE wall buffer size 2,500
LVL 18 blaster DPS 450, damage per hit 1,575
Lvl 19 shocker disable time 12 seconds
LVL 21 guardian installed buffer size 1,250
LVL 21 Black ice Firewall 2,820
we already know our protector wont die to the hawk since it outheals it. so we can safely ice wall>shocker>protector and leave it at that and just double blaster. if you double blaster, and lets say this person has each black ice attached to all three guardians.theres actually two ways to do this, one is to outright brute force the entry with double blaster protector, would would be difficult but not impossible.
double blaster total damage per hit it 3,125 or taking out 2 guardian buffers and leaving 625 left. so every other volley would cut through and deal around 60 damage to the black ice node itself. so you obviously wont be winning that hack from there.
the other way is to use a battering ram to nullify the guardians so lets take a look at battering ram levels and remember this is if a core 11 attacked a maxed out core 13
Lvl 19 battering ram. damage per hit 2,695
both the ram and blaster have the same refire time so once the pattern has started it will lock in place. so you can time it with a little practice so that the battering ram will ALWAYS strike just before the blaster to remove as much of the guardian buffer as possible.
and look suddenly once you do this the remaining shielding after a battering ram is down to 1,055 which is 520 less than a blaster shot. on a node with 2820 firewall. yeah you wont be winning the hack in a speedy manner or getting a huge loot haul off. but even a core level 11 can humble the defenses on a maxed out core level 13 with the right comp. theres no excuse to whine about the hawk AI just because it forces you to try some things differently
and with the ability to max out programs at core 12 you can easily punch a core 13 network down to size if you pay attention. in all honesty i still think shocker is too strong early on you can still spam it behind a protector blaster before theres any real threat. and as we just discussed the hawk AI doesnt do a hugely good job stopping the protector let alone the shocker when you just ice wall it.
sadly though if you nerf the shocker there wont be a way through most of these choke points outside of stealth. i guess we're stuck in the same issue Riot games had with rengar. nerf him even slightly he becomes garbage, buff him even slightly he becomes a monstrous nightmare that cant be killed. no middle ground.