Not quite true, but I understand what you're saying. The search is doing what it's supposed to do - finding targets of relevant strength. The issue is with level not being an accurate indication of strength anymore.TheLurkingRage wrote:The reason player level is an issue is because of the search algorithm in the first place. If you can fix the search like I'd suggested, then level inflation wouldn't be as big a deal as it is now.
While adding in Evolver Level sounds like a quick and easy fix, it's neither in practicality, and just adds another layer to the min-max pie for players to find a way to abuse I'd say #InBeforeLowEvolverAccessAndLeech, but I know someones working on that already
I can't argue with that. Remember that not everyone plays for the same reason as yourself however.TheLurkingRage wrote:I have never heard any experienced player with an inflated level say they wished to be even higher leveled, or stay at that level if they deleted a node.
I have to disagree here however. The ability to delete nodes and be reduced in level, would inevitably see every single network reduced to minimal level, maximum security, cookie cutter network. This would end up crippling the game for new players. Don't get me wrong however, I do see the issues with high level networks being "over-inflated." As mentioned previously though, that's not the sole cause - like yourself, I too believe some low level networks are potentially also under-inflated.TheLurkingRage wrote:By making it so the level doesn't go down when you delete a node, you wouldn't be improving anything
It doesn't All it's saying is that not everybody wants the same thing. Maybe a misinterpretation there - read it as "not all players want to be reduced in level".TheLurkingRage wrote:I also don't see how the statement of a newbie confirms that veterans have the same presumed wishes. :/