I've run into a situation a few times where I have several long compiles currently in my 3 compile slots and I want to make room for a few blaster/shurikens for immediate use.
If I cancel one of the compiles, it removes a different one from the list.
For example, let's say I have 3 Portals in progress with these times remaining:
Portal - 4:35
Portal - 10:00
Portal - 18:20
Clearly I should cancel the 18:20 if I'm looking to free up 1 spot, so I click the minus sign.
The display immediately removes the 18:20 from the list, however a brief refresh later and it appears that the 4:35 has been removed and I'm left with an 18:20 and a 10:00 in the list, like it just got a remove Portal command and removed the first one it found.
I've been able to reproduce it 5/5 times since actively witnessing it. I saw it earlier, but hadn't been paying close attention; I don't think it's a new thing.
I've only confirmed that it works with the shortest time in the 1st slot, I don't remember if the programs slide as things finish.
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This is a known issue with the current way that programs are compiled. Thanks for the breakdown!
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