Stealth, scanners and code gates [GUIDE]

Best strategies of building your network
TUMAS
Posts: 28
Joined: Wed Nov 30, 2016 3:32 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby TUMAS » Wed Dec 21, 2016 12:33 pm

Decided to change strategy.. can i have your opinions on if its a good defence or if not what would one change?
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brzytki
Posts: 90
Joined: Thu Nov 24, 2016 8:57 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby brzytki » Wed Dec 21, 2016 12:57 pm

TUMAS wrote:Decided to change strategy.. can i have your opinions on if its a good defence or if not what would one change?

It just baffles me that for almost a month you've been upgrading your turrets/Black ICEs/CGs.... well, everything really 2-4 levels up but not even once did you upgrade your sentry and it's still at lvl 8-9... i just don't get it...

TUMAS
Posts: 28
Joined: Wed Nov 30, 2016 3:32 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby TUMAS » Wed Dec 21, 2016 2:02 pm

Does it make such a bug difference? Should i add another one also?

brzytki
Posts: 90
Joined: Thu Nov 24, 2016 8:57 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby brzytki » Wed Dec 21, 2016 3:22 pm

If you level up a turret, it gets a small bump in damage. If you level up your sentry, ALL your nodes get a slight bump in damage. If you level up 1 turret (say level 8 -> 9), your 3 turrets at the choke point do 4 more damage total. If you level up your sentry (8 -> 9), the same turrets will do 12 more damage in total. And all other nodes will do 3 more damage.

It doesn't seem that you need one more with where it's placed. If an attacker can make it to your scanner choke point in ~40 seconds (time depends on the level of sentry you have, the higher its level the faster it spreads AV) then you'd need one more right now. But then again, when the sentry is being upgraded it doesn't spread AV, so your defense drops significantly if you only have one and it's busy.

TUMAS
Posts: 28
Joined: Wed Nov 30, 2016 3:32 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby TUMAS » Wed Dec 21, 2016 4:58 pm

Thanks for the info!

Will upgrade it next!

Apart from the sentry.. would you change anything in my layout?

TUMAS
Posts: 28
Joined: Wed Nov 30, 2016 3:32 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby TUMAS » Thu Dec 22, 2016 7:47 am

Upgrading the Sentry as we speak! Thanks for the heads up guys! Also what fo you think of my setup?

TUMAS
Posts: 28
Joined: Wed Nov 30, 2016 3:32 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby TUMAS » Fri Dec 23, 2016 2:59 pm

Upgrading to level 12.. can I have some input on what u would fix in my layout?

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Fluffington
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Re: Stealth, scanners and code gates [GUIDE]

Postby Fluffington » Fri Jan 06, 2017 3:53 am

TUMAS wrote:Upgrading to level 12.. can I have some input on what u would fix in my layout?
Could you show us pictures of your updated base instead of spamming the thread?
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Username: Fluffington
Level: 3 (25/6/17) Yes I restarted
Core: 2 (25/6/17)
Country: Australia

Hammy
Posts: 1
Joined: Sat Jan 21, 2017 11:11 pm

Re: Stealth, scanners and code gates [GUIDE]

Postby Hammy » Sat Jan 21, 2017 11:15 pm

Nice guide really helped but i have a question, what if i have two scanners of lvl 8 both will that double the visibility since none of them is at a higher level than the other? Or is only one of the scanners gonna count the activity even if both are of the same level?

e1a00000
Posts: 245
Joined: Thu Dec 01, 2016 9:22 am

Re: Stealth, scanners and code gates [GUIDE]

Postby e1a00000 » Sun Jan 22, 2017 2:31 am

Hammy wrote:Nice guide really helped but i have a question, what if i have two scanners of lvl 8 both will that double the visibility since none of them is at a higher level than the other? Or is only one of the scanners gonna count the activity even if both are of the same level?

Nope, no double


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