Core 3-5 Ideas [IDEAS/INSPIRATION]

Best strategies of building your network
XSnPX_NeT
Posts: 1
Joined: Fri Apr 07, 2017 7:42 am

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby XSnPX_NeT » Fri Apr 07, 2017 7:51 am

Hi there,

Firstly wanted to say thanks for the hard work put into this - great help to get started. Unfortunately I found this after I started and had to use your tips with what I started with.. I have now upgraded to core 5 for 19 nodes and made this set up if you would not mond having a look and giving your honest opinion and/or tips please:

Screenshot_20170406-223045 (FILEminimizer).jpg
Screenshot_20170406-223045 (FILEminimizer).jpg (138.12 KiB) Viewed 467 times


Nodes:
Program Lv 4
Compiler Lv 1
2x Code Gate Lv 2
Scanner Lv 1
Black Ice Lv 2
3x Turrets 2 at Lv 4 & 1 at Lv 1
Evolver Lv 3
2x Sentry Lv 3
2x B-Coin Lv 7 & 8
2x Server Farm Lv 8
Database Lv 8
Mixer Lv 8
Core Lv 5

Thank you

Rebal_robot
Posts: 5
Joined: Sat Apr 29, 2017 3:56 pm

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby Rebal_robot » Sun Apr 30, 2017 10:38 am

Fluffington wrote:Introduction

If you are Core 1-2, go away...
I'm kidding. But I'm not making a guide for those two levels because it's too simple to make a guide on :P

Okay, this will probably be a long post but hopefully it'll be informative. A few notes before we get started:
  • These bases are just what I think will work. I will go through pros and cons
  • You can copy these designs, modify them, use them as inspirations or whatever
  • My nodes will obviously be higher level but I'll try to make sure I don't use any extra nodes for each core level
  • I will make both farming and rep pushing bases
  • Feel free to comment down below if you want to add something to this list
  • I may edit this for higher level cores when I have time

Things to look out for in good networks

Feel free to add more things in the comments
  • Good positioning of netConnections
  • Good positioning of sentries
  • Good positioning of turrets
  • Good positioning of black ICE
  • Good positioning of code gates
  • Good positioning of scanners
  • Using Choke points
  • Using low and high firewalls to route damage
  • Using node connections and program slot knowledge to its maximum potential

Deleting nodes

Sometimes you may not want a node but can't seem to delete it. Maybe you want to replace a mine with a defence node or you want to get rid of a netConnection. What you have to do is put the unwanted node at the end of a network like this and a X will pop up.

Image

The game will not allow you get rid of a node if it is connecting other parts of the network as you cannot tear the network apart like this sentry here:

Image
See how there is no 'X'?

Important note: You DO NOT need a 3rd netConnection at core 3-5. You can delete this as it is just an extra node the attacker can start attacking from. Give the attacker only 2 netConnections to limit their ability to attack by using the method above to delete your netConnection.

You only need to get the 3rd netConnection when you areupgrading to Core 6. Otherwise, delete it.

Okay, now with that out of the way, lets move onto the designs
Note: The nodes listed in the designs aren't set standards or the "meta". They are just what I think works best for me. I just don't want to go through every network combination :P

Core 3
Max nodes: 13
Business nodes used (4): 1x server farm, 1x database, 1x b-coin mine, 1x b-coin mixer
Security nodes used (5): 2x sentry, 2x turret, 1x black ICE
Hacking nodes used (3): 1x compiler, 1x evolver, 1x library
Total nodes: 12 + core = 13

C3 Farm
Image

Advantages
  • Has 3 choke points - Evolver, b-coin mine and server farm
  • Sentries pass on their antivirus immediately to the defence nodes which speeds up antivirus spread
  • Resources very far back
Disadvantages
  • Having just one black ICE holding a choke point isn't effective. But then again you have very few nodes to play with

C3 Rep
Image

Advantages
  • Has 3 choke points - Evolver, b-coin mine and server farm
  • Sentries pass on their antivirus immediately to the defence nodes which speeds up antivirus spread
  • Core tucked away nicely with the b-coin mixer
Disadvantages
    Again, Having just one black ICE holding a choke point isn't effective.

Core 4
Max nodes: 16
Business nodes used (5): 1x server farm, 1x database, 2x b-coin mine, 1x b-coin mixer
Security nodes used (7): 2x sentry, 2x turret, 1x black ICE, 1x code gate, 1x scanner
Hacking nodes used (3): 1x compiler, 1x evolver, 1x library
Total nodes: 15 + core = 16

C4 Farm all in defence style
Image

Advantages
  • Scanner is very heavily guarded. This is a really good choke point as scanners have low firewall and only have 3 attacking slots while still having 4 node connections
  • Another choke towards the back with the database
  • Antivirus spreads quickly
Disadvantages
  • Once the attacker gets past the scanner, its pretty much GG

Closer look at scanner choke
Image

C4 Farm spread out
Image

Advantages
  • Even spread defences through out the base
  • Looks less crumpled compared to the base before
  • Antivirus spreads quickly
Disadvantages
  • Weaker choke points

Scanner range
Image

This is important for defending against stealth. The scanner will activate immediately when the attacker starts from the closest netConnection. I will probably make a scanner/stealth defence guide some other time in more detail. Sorry!

EDIT: I did a section on stealth here

For now, just make sure your scanner is 3 nodes away from the closes netConnection

C4 Rep
Image

Advantages
  • Even spread defences through out the base
  • Antivirus spreads quickly
  • Core tucked away nicely
Disadvantages
  • Again, weaker choke points compared to the "all in" strategy
Note: Sorry for the double code gate mistake. Just use 1 instead of 2

C4 Rep rework
Image

Made another one without the double code gate mistake
Advantages
  • Two choke points. One on scanner, one on evolver
  • Low firewall b-coin mine is difficult to get to the tanky core
  • Core tucked away nicely
  • Scanner range is good
  • Split resource branch and core branch
Disadvantages
  • Evolver choke point is a bit weak.

Core 5
Max nodes: 19
Business nodes used (5): 1x server farm, 1x database, 2x b-coin mine, 1x b-coin mixer
Security nodes used (9): 2x sentry, 3x turret, 1x black ICE, 2x code gate, 1x scanner
Hacking nodes used (4): 1x compiler, 1x evolver, 2x library
Total nodes: 18 + core = 19

C5 Farm
Image

Advantages
  • All in scanner choke point
  • Scanner 3 nodes away from nearest netConnection
  • Antivirus spreads quickly to the defence nodes
  • Resources split apart making the attacker have to go to all of the to get all the loot
Disadvantages
  • Looks pretty ugly, I think I could do better if I had more time
  • Evolver could be used better

Note: The reason I use double code gate like that is because I want to protect the scanner from wraths. If they want to wrath my scanner, they must get through the code gates first

C5 Rep
Image

Advantages
  • Fixed the evolver problem, now it has become a choke point
  • All in scanner choke point
  • Scanner 3 nodes away from nearest netConnection
  • Antivirus spreads quickly to the defence nodes
  • Resources split apart making the attacker have to go to all of the to get all the loot
Disadvantages
  • Top sentry doesn't really do much other than activate all the defence nodes. Could be more useful I guess
  • Compiler in a really awkward spot

EDIT: Added C5 Farm rework

C5 Farm rework
Image
Inspired by Zepto's "Scorpion"

Advantages
  • Looks a lot cleaner than the first two bases
  • Has scanner choke point
  • Adds another strong choke point at the back on the database. This can be switched out for a mixer
  • Sentries in much more secure and useful positions
Disadvantages
  • Resources aren't as far back as I want them. Furthest node is only 8 (out of a possible 9) nodes away from nearest netConnection. This just means there is room for improvement
  • Resource "vault" is not perfect. Im sure there are other "resource vault" designs that are better

Close up of scanner choke point
Image

Conclusion

Well that was quite fun to make XD I hope you learnt something from this post. If you are more experienced than me and spot something wrong, let me know in the comments or PM me and I'll try fix it ASAP.

Took me well over two hours to make this post. Hope you like it! Happy building :P

EDIT: Photobucket went down, so most my images were lost. Replaced them with Imgur



After following your guide I have this network any suggestions.
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neohackr
Posts: 2
Joined: Tue Apr 04, 2017 5:43 am

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby neohackr » Mon May 08, 2017 5:18 pm

Please update design for core level 6. All of your designs works like charm

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Darkness
Posts: 102
Joined: Sun Apr 09, 2017 3:57 pm
Location: China

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby Darkness » Mon Jun 19, 2017 9:18 am

Simple Design for Core 5 (under 10 lv+)

The undefeated base. (I just need one more Black ICE)

Image
In game name : Darkness
Level : 36
Reputation : 1600 (On my smurf)

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arcdemon
Posts: 2
Joined: Tue Aug 22, 2017 2:29 pm

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby arcdemon » Tue Aug 22, 2017 3:32 pm

goood!!!!

SAKaTaaaa
Posts: 3
Joined: Fri Nov 03, 2017 9:24 pm

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby SAKaTaaaa » Sat Nov 04, 2017 4:11 am

Darkness wrote:Simple Design for Core 5 (under 10 lv+)

The undefeated base. (I just need one more Black ICE)

Image


u wanna minmax at lvl 5?

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Hell_Diguner
Posts: 196
Joined: Sun Nov 20, 2016 9:03 am

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Postby Hell_Diguner » Wed Nov 08, 2017 10:17 am

1. That's not Core 5

2. It's not unbeatable, but it is close to optimal
Hell_Diguner - C12L34, Had C12L29 (world record), soon to be a Shuriken main
DiaboliExMachina - C10L28, Maniac+Worms main
CaptainDavyJones - C9L21, Kraken main


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