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Re: Network Build screenshots

Posted: Thu Jun 29, 2017 6:29 pm
by Crack69
Western_Union wrote:Is this any better?

Image

Yeah not bad. Just remember to keep those farms/mines at lvl 1. And once you get to lvl 12 you can drop to 0 rep for easy resources.

Re: Network Build screenshots

Posted: Fri Jun 30, 2017 4:34 am
by Western_Union
Crack69 wrote:Yeah not bad. Just remember to keep those farms/mines at lvl 1. And once you get to lvl 12 you can drop to 0 rep for easy resources.


What's so special about level 12?

Re: Network Build screenshots

Posted: Fri Jun 30, 2017 6:27 pm
by Crack69
Western_Union wrote:
Crack69 wrote:Yeah not bad. Just remember to keep those farms/mines at lvl 1. And once you get to lvl 12 you can drop to 0 rep for easy resources.


What's so special about level 12?

That's when you'll start seeing bases with better loot. And at low rep you'll see a lot of them with ridiculous net designs.
And by ridiculous I mean ridiculously easy ones :lol:

Re: Network Build screenshots

Posted: Sun Jul 02, 2017 7:55 am
by Acid_burn
Waiting for core 10
Best setup is maelstrom / tree network ?

Re: Network Build screenshots

Posted: Sat Jul 08, 2017 8:07 pm
by BRDNS
Those are nice looking networks.
I love those! When the resource nodes are directly connected to the Core it's easy work for the Kraken.
I'm not going to post mine... Yet. Still feels it needs work.

Re: Network Build screenshots

Posted: Sat Jul 08, 2017 9:37 pm
by Crack69
Acid_burn wrote:Waiting for core 10
Best setup is maelstrom / tree network ?

Not bad actually!
Still I'd suggest you put the high sentry instead of the turret linked to the lvl1 mine. Also don't link the lvl one Sentry to it. This way you'll take advantage of the sentry's high firewall to slow down attackers. As for what to do with that turret and sentry...I've no idea honestly. Consider putting them on net connections to free up libraries... might seem odd but libraries have a pretty good firewall also the lvl1 turret damage is virtually irrelevant compared to the av damage itself. Also keep in mind that while lvl 1 turrets and sentries still have 4 program slots libraries have only 3.
Either way you're doing great so far, keep up the good work!

Re: Network Build screenshots

Posted: Mon Jul 17, 2017 6:38 am
by Zavok
Just thought I'd pop in and leave an update to my pasifist alt(F2P). No longer care about keeping account hidden so no name hide. :|
Image
Image
The only challenge I can do is brake through 7 code gates(mission based[2 min of waiting for 2 code gates]) and the abandoned credits on map to obtain credits.
Defeated defenses doesn't equal loot lost.
Rep dumping is not an option as it would require hacking someone else. Even if it is a loss.
This is not the last setup I'll be using.
Time invested? ~2-3 months
At the time of posting this I'll be upgrading both sentry and scanner(same time requirement) and a database.
Fun Fact: You will stay ranked Noob even when past requirement if you don't finish a hack.
Something I'd change looking back is to have only 2 bcoin mines.
Any questions just ask.

Re: Network Build screenshots

Posted: Mon Jul 17, 2017 8:23 pm
by happy days
Great job zavok & great plan I like the fresh approach u have basically like on auto. Love that stats of hack rate and lost post it again when u r a few lvls higher.

Re: Network Build screenshots

Posted: Mon Aug 21, 2017 9:10 am
by Betterthanu
Here's my network, I've done this all with rarely hacking others

http://imgur.com/a/eCxRf

Re: Network Build screenshots

Posted: Tue Aug 22, 2017 5:51 am
by darknight912
so here is my network.. what you guys think about.
sentry level - 18,10,1
code gate level - 12,8,8
black ice level - 9 ,8
Turret level -10,10,10,9
Scanner - 11
Guardian level - 8 , 1
Core - 10