Level 10 core network layout

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UnknownUser
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Level 10 core network layout

Postby UnknownUser » Tue Jan 09, 2018 9:23 pm

Hi, I recently upgraded my core to level 10 and upgraded my defences a bit and was wondering if someone has any tipps on my base or if there are major flaws, I would appreciate feedback thanks :D
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Here is my base.
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Danic
Posts: 11
Joined: Mon Dec 11, 2017 12:38 pm

Re: Level 10 core network layout

Postby Danic » Fri Jan 12, 2018 9:52 pm

Going to throw in my two cents worth, so here goes.

I like the second scanner choke point, good AV on it, plus turrets, plus the high code gate. Also good choke points after the code gate, leading to your main generators/mixers/vaults.

Not too sure about all of those black ices at the front though. Whilst they do have a high firewall, once you are in, it would be very hard to stop against a highly upgraded shuriken, due to the five program slots it has.

I'm core 10 as well, level 44. I'll try and post up a screen shot of my network, so you can see where I am coming from.

Danic
Posts: 11
Joined: Mon Dec 11, 2017 12:38 pm

Re: Level 10 core network layout

Postby Danic » Fri Jan 12, 2018 10:08 pm

Here is my lvl 44 network.

Not too entirely sure what I'm trying to achieve at the rear end with the scanner and then two server farms. I'm currently reviewing it, so feel free to chip in with any suggestions.

Cheers,
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UnknownUser
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Re: Level 10 core network layout

Postby UnknownUser » Sat Jan 13, 2018 10:08 pm

Danic wrote:Going to throw in my two cents worth, so here goes.

I like the second scanner choke point, good AV on it, plus turrets, plus the high code gate. Also good choke points after the code gate, leading to your main generators/mixers/vaults.

Not too sure about all of those black ices at the front though. Whilst they do have a high firewall, once you are in, it would be very hard to stop against a highly upgraded shuriken, due to the five program slots it has.

I'm core 10 as well, level 44. I'll try and post up a screen shot of my network, so you can see where I am coming from.



Thank you for the feedback :D to the Av i'm saying that through the core buffer at the beginning (which i now swapped with the compiler to go for some rep) there is enough time to get the Av to the black ice's. That is true that one they are down it is simple to get further but it should not be easy to get there in the first place since the attacker has to defend against the AV + 3 shielded BI. I will still look what I can do on that.

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UnknownUser
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Re: Level 10 core network layout

Postby UnknownUser » Sat Jan 13, 2018 10:15 pm

Danic wrote:Here is my lvl 44 network.

Not too entirely sure what I'm trying to achieve at the rear end with the scanner and then two server farms. I'm currently reviewing it, so feel free to chip in with any suggestions.

Cheers,



I do like that setup at the rear end, where the scanner will be one shot as soon as the sentry is lv 16 and the server farms at a sentry lv of 17. Also the core choke at the beginning should be quite tanky through the guardians which you are reinforcing ^^.But since you seem to lay worth on the bcoin mines you should probably playce them somewhere more in the back of your network. and the scanner at the beginning should be placed behind 2 code gates (the usual st-up) since it only has range until the firs CG. Except if you want to keep the BI there, at least move the scanner on the core. That way it will at least also have the second Cg in range. Hope I could help :D

Danic
Posts: 11
Joined: Mon Dec 11, 2017 12:38 pm

Re: Level 10 core network layout

Postby Danic » Sun Jan 14, 2018 7:44 am

So I've made a few amendments, just need to upgrade my code gates, sentries and just keep working on my AV
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UnknownUser
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Re: Level 10 core network layout

Postby UnknownUser » Sun Jan 14, 2018 10:11 am

Danic wrote:So I've made a few amendments, just need to upgrade my code gates, sentries and just keep working on my AV


Good idea you should be fine then ^^. Lets just hope no min-maxers find you :P


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