Search found 36 matches

by funez1
Tue May 21, 2019 3:03 am
Forum: GENERAL DISCUSSION
Topic: What could be improved?
Replies: 2
Views: 88

Re: What could be improved?

I can agree to avoid the worm like networks. But from early game it seems like a whole lot. But later on. It limits you. Maybe not node amount but how far nets can be. As I am currently just upgrading my nodes but thats about it. You are given a ton of space for a large diverse amount of programs. T...
by funez1
Sun May 19, 2019 5:45 pm
Forum: GENERAL DISCUSSION
Topic: What could be improved?
Replies: 2
Views: 88

What could be improved?

I'm have many ideas for the game. They don't break the game but rather make it more diverse and tougher. 37 threads? Why not 38? 9 threads away from net connection? Why not 10? Your still able to spare some time to go further. Also thus can help make bases larger for non Malestorm. I feel limited of...
by funez1
Wed May 15, 2019 12:05 am
Forum: GENERAL DISCUSSION
Topic: This is to trickster arts.
Replies: 11
Views: 641

Re: This is to trickster arts.

I look at that server now. It's like communism. Just abnoxious not going to ask about the NSFW channel.
by funez1
Wed May 01, 2019 2:24 am
Forum: NETWORK ARCHITECTURE
Topic: No Programs?
Replies: 15
Views: 530

Re: No Programs?

Its a very long run. Its possible. But a long run.
by funez1
Fri Apr 26, 2019 1:36 am
Forum: GENERAL DISCUSSION
Topic: This is to trickster arts.
Replies: 11
Views: 641

Re: This is to trickster arts.

Ok. I was just wanting to clear things up. The exploit. Theres a few. One which is players using smurf accounts to their own good. Abusing the system. Not everyone does it. Also isnt the beetle a tad bit too much on the healing. It easily nullifies 2 beams. Shurkens are useful but the node will heal...
by funez1
Thu Apr 25, 2019 8:31 pm
Forum: GENERAL DISCUSSION
Topic: This is to trickster arts.
Replies: 11
Views: 641

This is to trickster arts.

Being in the discord server is like being in Hell unprofessional people. Like talking to immature joksters. So I'm asking you guys. The exploits will it be addressed? That I'm actually wondering. I dont expect updates to be done fast since the company is so small. Stealth? Were there any changes to ...
by funez1
Wed Apr 24, 2019 9:28 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network layout
Replies: 6
Views: 733

Re: Core lvl 11 Network layout

Correct. But I also want to say that it doesn't look messy. Seems a bit linear. To elaborate. There are easy choke in which using shuriken will capture nodes easily(some which are connected by the same guardian. So it makes capturing nodes easier.
by funez1
Tue Apr 23, 2019 11:36 pm
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network layout
Replies: 6
Views: 733

Re: Core lvl 11 Network layout

Hawk is too low. One guardian makes your base an easy hack. Also stealth is not necessary since a brute hack is prefferable
by funez1
Sun Apr 21, 2019 3:28 pm
Forum: BUG REPORTS
Topic: Too many programs [KNOWN ISSUE]
Replies: 4
Views: 605

Re: Too many programs

Lol. Lurkingrage wants some love.
by funez1
Sun Apr 21, 2019 12:53 am
Forum: NETWORK ARCHITECTURE
Topic: Core lvl 11 Network Layout
Replies: 17
Views: 1563

Re: Core lvl 11 Network Layout

Looking at the layouts how it does seem challenging(I'm not maxed so of course) But for a max players that may cause challenges when dealing with stealthers. Brute force. Taking out the gates arent a problem nor the scanner choke(assuming the squid is suppose to be a scanner) Just adding a ice walk ...

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