Search found 22 matches

by Death
Thu Jan 19, 2017 6:50 pm
Forum: NETWORK ARCHITECTURE
Topic: Core 3-5 Ideas [IDEAS/INSPIRATION]
Replies: 46
Views: 17364

Re: Core 3-5 Ideas [IDEAS/INSPIRATION]

Added Core 7 ideas also
Soon updating with Core 8 ideas
Enjoy!
by Death
Fri Jan 13, 2017 7:52 pm
Forum: NETWORK ARCHITECTURE
Topic: What next? (c7)
Replies: 19
Views: 2155

Re: What next? (c7)

I'm a RAM user and I'd love it if everyone just stop upgrading their gate all together. That 5 less minute compile time is just lovely. Although I'm beaming half of the time now, 5 beams > 1 RAM. Sometimes even 3 beams lol. Gotta max that beam fast. Rams are 10 mins, Blasters are 5 mins :P Try 1 be...
by Death
Fri Jan 13, 2017 4:15 pm
Forum: NETWORK ARCHITECTURE
Topic: What next? (c7)
Replies: 19
Views: 2155

Re: What next? (c7)

This is maelstrom build. You are badly mistaken if you think this isn't the meta. Maelstrom is very annoying to deal with. I wouldn't hit that, and I'm maintaining a very offensive playstyle, hitting almost everyone that pops up in my search. Very few have gave me a true "headshake" He ho...
by Death
Thu Jan 12, 2017 11:44 pm
Forum: NETWORK ARCHITECTURE
Topic: What next? (c7)
Replies: 19
Views: 2155

Re: What next? (c7)

Hi, The guy that was attacking in the vid is a level 34 with beams level 7. I'm level 21 with beams lv 6, ice walls level 4, blasters 3 and protectors level 3 (upgrading 4). His lack of multi-tasking is... let's say that I almost threw my laptop out the window of the 10th floor... With 3 well-placed...
by Death
Thu Jan 12, 2017 7:27 pm
Forum: GENERAL DISCUSSION
Topic: Number of build outs
Replies: 6
Views: 851

Re: Number of build outs

Luminaar wrote:Information on Building Threads and time reduction can be found here.

Thank you Luminaar! :) Very helpful
by Death
Thu Jan 12, 2017 6:37 pm
Forum: NETWORK ARCHITECTURE
Topic: What next? (c7)
Replies: 19
Views: 2155

Re: What next? (c7)

Hell_Diguner wrote:Oh man would I like to see that network pop up on my search list. (Well... assuming you have enough resources to make it worth my time)

Check out the level on those farms and the quantity in the mixers. It's going to be a 9/10 raided. He prolly has a couple of attacks per 6 or 12 hours against him.
by Death
Thu Jan 12, 2017 6:33 pm
Forum: HACKING STRATEGIES
Topic: Node Layout
Replies: 3
Views: 1837

Re: Node Layout

TiKi wrote:I've found that having all my resources behind my core is successful. I have nodes connected to triangular defence patterns of security nodes. It is effective and efficient. have not been stealth hacked this way ever.

only one word for you, friend: Kraken!
by Death
Thu Jan 12, 2017 10:37 am
Forum: GENERAL DISCUSSION
Topic: Number of build outs
Replies: 6
Views: 851

Re: Number of build outs

I have paid for the extra 3rd build slot. But I only have two builds going on ATM, yet all three build out progress bars look full, as if I have 3. For the life of me, I cannot find the third. Is it possible one of these takes two slots? I really like the uniqueness of this game. Keep up the good w...
by Death
Wed Jan 11, 2017 9:39 pm
Forum: NETWORK ARCHITECTURE
Topic: What next? (c7)
Replies: 19
Views: 2155

Re: What next? (c7)

Check the layout here for a core 7: viewtopic.php?f=10&t=763

Let me know if you need any other help.
by Death
Wed Jan 11, 2017 9:26 pm
Forum: NETWORK ARCHITECTURE
Topic: Network Build screenshots
Replies: 621
Views: 81469

Re: Network Build screenshots

xaviorsnowwalker wrote:Any comments or tips?

Image

Buy protection for the rest of your gametime or delete the farms and get some actual protection for your base.